3R4-THIRD REICH 
 
  Updated 150614
   
    
  
  
  
    
      - TITLE: Third 
        Reich
 
      - PUBLISHER: The 
        Avalon Hill Game Company (TAHGC)
 
      - SCOPE: Simulation 
        of World War II’s European Theater of Operations
 
      - TAHGC CATALOG 
        DESCRIPTION: Few wargames have maintained their popularity over 
        the years as well as this corps-level recreation of WWII in Europe. 
        Its unique combination of land, naval, and air forces is intertwined with 
        the economic framework that fueled the war industries of the combatants. 
        Three 5-hour game scenarios and a full campaign game are provided. Third 
        Reich has many imitators but no equal. 
 
      - GAME BOX DESCRIPTION: 
        
 
      - YEAR PUBLISHED 
        (EDITIONS): 1974. Four published rulebook editions. The third 
        edition also revised the mapboard. 4th (1984); 3rd with new maps (1981); 
        2nd (1976); 1st (1974). A 'John Prados' THIRD REICH appeared in recent 
        years with no commercial success. A follow-on Avalon Hill game, Advanced 
        Third Reich (1992), introduced significant enrichments with respect to 
        (1) diplomacy, (2) mechanics of armored warfare, (3) economics and strategic 
        warfare, and (4) air/naval warfare in general.  Empire of the Rising Sun (1995) reused 
        the A3R gaming system to address the World War II Pacific Theater of Operations.  
        ERS introduced research rules (also back-playable with A3R) which 
        enable the players to proactively tune their economies and military to 
        better support their game strategies.  
        ERS ships with rules that permit A3R and ERS to be played as a 
        “Global War” combination.  
        After the demise of TAHGC, the A3R/ERS design team developed A 
        World at War (2003) for GMT Games.  
        AWAW includes refinements to the A3R/ERS gaming system and tightens 
        up the multi-theater game experience.
 
      - THIRD REICH CREDITS 
      
 
      
        - Original Research 
          & Design: John Prados 
 
        - AH Redesign: 
          Don Greenwood 
 
        - Development: 
          Larry Bucher and Donald Greenwood 
 
        - Production Assistant 
          & MVP: Mark C. Nixon 
 
        - Cover Art: Scott 
          Moores 
 
        - Rulebook: 
          Illustration Rodger MacGowan 
 
        - Mapboard: Dale 
          Sheaffer 
 
        - Playtesting: 
          Bill Nightingale, Robert Cross, Sam Mustafa, Kevin Combs, Tom 
          Becker, Charles Cottle, R. Andrew Warrner, David Smith, John Sutherland, 
          Patrick Lucas, Dr. F. Mueller, Richard Shagrin, Marcus Watney, Michael 
          Crane, Jim Burnett, Benjamin Hackman, Scott Swanson, Rob Beyma, Alan 
          R. Moon, George Minde, Mark McLaughlin. 
 
        - Printing 
          Monarch Services, Inc. 
 
        - Typesetting: 
          Colonial Composition. 
 
      
      - NUMBER OF PLAYERS: 
        2-5
 
      - WGA COMPLEXITY 
        SCALE (1-10): 8
 
      - TYPICAL PLAYING 
        TIME (HOURS): 3-20 hours
 
      - MAP SCALE: 65 
        miles per hex.
 
      - UNIT SCALE: Corps, 
        Fleets, Air Forces 
 
      - TIME SCALE PER 
        TURN: One quarter (3 months)
 
      - NUMBER OF GAME 
        TURNS: Campaign, 1939, 1942,1944; A 1943 scenario is defined 
        in another publication.
 
      - PARTIAL ARTICLE 
        LISTING: Click here
 
      - GAME INVENTORY: 
        550 unit counters; 22" x 32" mounted mapboard; five 
        scenario cards, 32 page rule book including designers notes and historical 
        background. 
 
      - WBC & AVALONCON 
        HISTORY: Continuous event since Avaloncon 1991.
 
      - PBEM TOOLS: 
 
      
        - A Java application VASSAL module, specifically for 
          3R4, posted on the VASSAL page under Third Reich Module. 
          A WGA PBEM tournament is anticipated using a tournament scenario yet 
          to be defined.
 
        - Todd Dunnavant has posted 
          a Advanced Third Reich (A3R) specific module on the same site; Todd 
          is the Trustee of the A3R module.
 
      
      - PBEM OPPORTUNITES: 
        Contact Wargame Academy if 
        interested. A Boardgamer Player Association PBEM tournament can be organized. 
        A functional VASSAL module for both 3R4 and A3R are posted on the VASSAL 
        Engine Modules website.
 
      - WARGAME ACADEMY 
        COMMENTS: Twice awarded as 'Best Wargame of All Time". Excellent 
        game surviving an initially flawed rules resulting in three major revisions. 
        Last TAHGC evolution was Advanced Third Reich (A3R) which is considered 
        separate from Third Reich 4th edition (3R4). 3R4 copies are owned by most 
        grognards and as is a complete game less A3R enhancements, hence many 
        did not invest the funds for A3R. TAHGC also published a DOS computer 
        version in its late years but may experienced issues with running the 
        application as Windows DOS (386/486) iterations beyond Windows98 did not 
        prioritize DOS functionality. Its popularity is its continuous stream 
        of articles in the General Magazine for over 25 years.
 
      - WARGAME ACADEMY 
        GAME TOOLS: An WGA Amplified 
        3R4 softcopy rulebook with integrated errata, article listing and 
        other additions/clarifications has been generated.
 
      - ACCOLADES: 
        1974 Charles Roberts Award Best Professional Game winner.
 
    
  
   
   
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