AFD -AIRFORCE-DAUNTLESS

Updated 160624
  1. TITLE: Air Force, Dauntless
  2. PUBLISHER: Battleline-The Avalon Hill Game Company (TAHGC)
  3. SCOPE: Plane to Plane Combat in Europe: 1939-1945; (Dauntless is a Pacific War Expansion)
  4. TAHGC CATALOG DESCRIPTION: AF) Highly popular game that captures the flavor of the air war in Europe. (D) An Air Force module that allows players to re-create historical battles from any period of WWII Pacific War. Ownership of Air Force required.
  5. GAME BOX DESCRIPTION: Plane to Plane Combat in Europe: 1939-1945
  6. YEAR PUBLISHED (EDITIONS): Battleline Edition; TAHGC Battleline Edition Air Force (1976) & Dauntless (1977), TAHGC 2nd Edition had new format for plane data. I cant find a year on any part of my game. It seems to have been a discontinued TAHGC title by 1998. Expanded Rules pulled from Web Grognards.
  7. CREDITS
    • Design and Development: S. Craig Taylor, Jr.
    • Graphic Design: Mike Williford, Graphics Unlimited
    • Typesetting: Ann Jones
    • Playtesting: Too numerous to list everyone, but special thanks to Nolan Bond, Chris Chandler, Don Cole, Jim Henson, Tim McGary, Jim Morrison, Steve Peek, George Petronis, Phil Poulos, and Ken Thurmond.
  8. NUMBER OF PLAYERS: 2+
  9. WGA COMPLEXITY SCALE (1-10): 2
  10. TYPICAL PLAYING TIME (HOURS): 1-2 hours
  11. MAP SCALE: 500 feet per hex
  12. UNIT SCALE: Individual Planes
  13. TIME SCALE PER TURN: 10 seconds
  14. NUMBER OF GAME TURNS: until conclusion, typically 20 turns
  15. ARTICLE LISTING: Articles
  16. GAME INVENTORY:
  17. WBC & AVALONCON HISTORY:
  18. PBEM TOOLS:
  19. PBEM OPPORTUNITES: Contact Wargame Academy if interested. A Boardgamer Player Association PBEM tournament can be organized by WGA pending suitable interest once a VAFD module is completed.
  20. WARGAME ACADEMY COMMENTS: This is a simultaneous plotting game with planes moving during mutual resolutions giving a miniatures feel. . I only played this title for a few afternoons. in fighter vs fighter combat it seems being able to take a shot was a random event which may never occur in 'two hours' of playing. Perhaps if defending a bomber stream, the tactics would allow more player control. Plane performance is a function of the type and model and altitude.
  21. WARGAME ACADEMY GAME TOOLS: One TAHGC Battleline edition

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