BKN-BREAKOUT NORMANDY

Updated 090530
  1. TITLE: Breakout Normandy
  2. PUBLISHER: The Avalon Hill Game Company (TAHGC)
  3. SCOPE: WWI Invasion Battle Game
  4. TAHGC CATALOG DESCRIPTION:
  5. GAME BOX DESCRIPTION: BREAKOUT NORMANDY is a graphic portrayal of the first week of battle in which Rommel's panzers struggled to throw the Allies back into the sea. The game is at the cutting edge of Area Movement combat simulations. The semi-simultaneous movement system provides the ultimate in payer interaction induces tension without the tedium of recorded moves usually associated with Simultaneous Movement games.
  6. YEAR PUBLISHED (EDITIONS): 1993. Questions and Answers from the Game Designer
  7. CREDITS
    • Game Design Development:
    • Cover Painting:
    • Prep Department Coordinator:
    • Graphics:
    • Printing: Monarch Services
    • Typesetting: Colonial Composition
    • Production: Eastern Box
  8. NUMBER OF PLAYERS: 2 (Highly suitable for solitaire play)
  9. WGA COMPLEXITY SCALE (1-10):
  10. TYPICAL PLAYING TIME (HOURS): Four hour basic game; Extended game up to 12 hours.
  11. MAP SCALE: 1" equals 2.7 miles
  12. UNIT SCALE: Regiments/Brigade with noteworthy Battalions.
  13. TIME SCALE PER TURN: Daily turns broken into variable impulses.
  14. NUMBER OF GAME TURNS:
  15. PARTIAL ARTICLE LISTING: Click here
  16. GAME INVENTORY: Two sheets of counters; 16" x 44" mounted mapboard; Illustrated rules and extensive historical commentary and designer's notes, three 8" x 11" Setup cards, 4 dice die.
  17. WBC & AVALONCON HISTORY: Tournament event since 1994. The linked file details the WBC BKN 2003WBC 2003 tournament format.
  18. PBEM TOOLS:
    • No Java application VASSAL module at this time.
  19. PBEM OPPORTUNITES: Contact Wargame Academy if interested. A Boardgamer Player Association PBEM tournament can be organized by WGA pending suitable interest once a VASSAL VBKN module is completed. However due to interaction required, real time internet play is almost mandated.
  20. WARGAME ACADEMY COMMENTS: No direct experience. some familiarity due to same system utilized in Turning Point Stalingrad.
  21. WARGAME ACADEMY GAME TOOLS: None to date.

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