F40 -FRANCE 1940

Updated 041116
  1. TITLE: France 1940
  2. PUBLISHER: The Avalon Hill Game Company (TAHGC)
  3. SCOPE: (World War II) German Blitzkrieg in the West.
  4. TAHGC CATALOG VERBAGE:
  5. GAME BOX VERBAGE: France, 1940 recreates the military situation of May 1940. It shows why, and how, the Germany swept away the combined armies of France, Britain, Belgium, and Holland in just three weeks. This was the first major campaign in history in which tanks, aircraft, and parachute infantry combine as the decisive factor on the Battlefield.
  6. YEAR PUBLISHED (EDITIONS): 1972. Only one published edition. Discontinued before the end of TAHGC lifespan (1998)
  7. CREDITS
    • Game Design: James F. Dunnigan
    • Graphics, Equipment & Package Design: Redmond A. Simonsen
    • Rules Composition and Supplemental Design: John Young and Redmond A. Simonsen
    • Game Testing and Debugging: Robert Champer
    • Research adn Historical Background: Albert A. Nofi
    • Note: The prototype of France 1940, titled BATTLE FOR FRANCE, was orginally published in issue No. 27 of Strategy & Tactics Magazine, copyright 1971, Simulations Publications, Inc., New York, N.Y. and is used with permission
    • Typesetting: Colonial Composition
    • Printing: Monarch Services
  8. NUMBER OF PLAYERS: 2
  9. WGA COMPLEXITY SCALE (1-10): 4
  10. TYPICAL PLAYING TIME (HOURS): 2-3?
  11. MAP SCALE:
  12. UNIT SCALE: Corps, Divisions, Brigades
  13. TIME SCALE PER TURN: Two days per turn
  14. NUMBER OF GAME TURNS: 10
  15. ARTICLE LISTING: Click here
  16. GAME INVENTORY: ### unit counters; 22" x 24" mounted mapboard; multiple playing aids and charts, 1 die; rulebook.
  17. WBC & AVALONCON HISTORY: Never made it as an Avaloncon event.
  18. PBEM TOOLS:
    • No Java application VASSAL module at this time.
  19. PBEM OPPORTUNITES: Contact Wargame Academy if interested. A Boardgamer Player Association PBEM tournament can be organized by WGA pending suitable interest once a VASSAL VF40 module is completed.
  20. WARGAME ACADEMY COMMENTS: This is a relatively simple and elegant game suited for boardgame novices. Its popularity suffered front the accurate situation that the Allies cannot defeat the Germans and are playing a defensive role in a lop-sided contest. However as a wargame, the Allies can 'defeat' the Germans by denying them a historical or more expensive victory. This type of psychological victory does not appeal to all.Per the game verbage, France 1940 is an accurate study of how the Germans overwhelmed the Allies with a combination of slow moving infantry, air-power, fast-moving and hard-hitting Panzer divisions, and airborne infantry units. The forte of the game are the fifteen alternate 'What If' orders of battle in addition to the historical ones. These alternates reflect such things as the Allies adopting a more 'German' attitude towards air power and/or motorized units as well as possible French decision no to build the Maginot Line or to re-arm earlier. I actually like the game, however I have not been psychologically damaged by playing countless hours in 1941 campaigns as the Soviet player.
  21. WARGAME ACADEMY GAME TOOLS: Due to lack of opponent, i havent created soft tools for this title. However I plan to play a PBEM VF40 contest in the future.

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