TAHGC CATALOG VERBAGE: World War II Western Front Invasion
Game
GAME BOX VERBAGE: FORTRESS EUROPA recreates the Allied
campaign in Western Europe from D-Day to March, 1945. The Allied player must
select an invasion site and make a successful landing, break out of the beachead,
drive across France, and push deep into Germany. The German player must prevent
the Allied invasion or else conduct an orderly withdrawal across France, constantly
delaying the Allies, and then counter-attacking in the winter. An EPIC struggle.
YEAR PUBLISHED (EDITIONS): 1980. Only one published edition.
An unofficial softcopy 2nd edition FSE incorporating published variants has
been partially completed by WG A...
CREDITS
Original Game Design: John Edwards
AH Redesign: Alan R. Moon, Richard Hamblen
Game Development: Alan R. Moon
Artwork: Dale Sheaffer, John Edwards
Box Art: Rodger MacGowan
Typesetting: Colonial Composition
Printing: Monarch Services
Production Coordination: Don Greenwood, Thomas N. Shaw
"Battle Of the Bulge" and "On To Berlin"
scenarios: Tony Adams
Playtesting: Don Eisen (w/ jim Payne, Harry Welch,
Kevin Eisan), Mark Cohen, Chicago Wargamers Assn. (Jeff Clark, Toy Adams,
Dave Miller, Jim Vincent), Phil Evans, Jersy Wargamers Assn. (Dennis Shorthouse,
Bob Riconda, Lew Ritter), Jim Jowski, David Perlman, Larry M. Connor,
Paul Siragusa, William J. Knap, R. H. Winslow, Matt Taylor.
Special Thanks: Don Eisan
NUMBER OF PLAYERS: 2
WGA COMPLEXITY SCALE (1-10): 5
TYPICAL PLAYING TIME (HOURS): Six hours and up.
MAP SCALE: good question, I would guess 25 miles per hex.
UNIT SCALE: Divisions
TIME SCALE PER TURN: One quarter month
NUMBER OF GAME TURNS: 44 for the campaign; 5 scenarios
(4, 7, 11, 12, 28 turns)
A full Play by Graphics toolset using Claris Draw exists in the WGA archives
to PBEM using a multilayer graphics file. Claris Draw installers exist for
both Macintosh OS9 and Windows. Claris Draw is an orphaned application.
PBEM OPPORTUNITES: Contact Wargame
Academy if interested. A Boardgamer Player Association PBEM tournament
can be organized by WGA pending suitable interest once a VASSAL VFSE module
is completed.
WARGAME ACADEMY COMMENTS: A less popular sequel of The
Russian Campaign adapted to western front combat but using divisions instead
of Corps. A more extensive air and naval system is in use with many player
options. The Allied player selects the invasion site(s) against visible and
hidden German forces. If the Allies land successfully and build up, it is
a game of attrition where the Germans have only limited offensive capability
which even if locally successful detracts from his longevity. Hence if the
game is not decided in the initial flurry of activity, it is a slow grind
with requires players with suitable mindsets.
WARGAME ACADEMY GAME TOOLS: Two game play copy, softcopy
rulebook, complete game editable multilayer map, Order of Battles, Counter
library and charts in Claris Draw.