Updated 150610
  2. PUBLISHER: The Avalon Hill Game Company (TAHGC)
  3. SCOPE: Allied Invasion and Western Front campaign; France, NW Italy, and W Germany (not as far as Berlin).
  4. TAHGC CATALOG DESCRIPTION: World War II Western Front Invasion Game
  5. GAME BOX DESCRIPTION: FORTRESS EUROPA recreates the Allied campaign in Western Europe from D-Day to March, 1945. The Allied player must select an invasion site and make a successful landing, break out of the beachhead, drive across France, and push deep into Germany. The German player must prevent the Allied invasion or else conduct an orderly withdrawal across France, constantly delaying the Allies, and then counter-attacking in the winter. An EPIC struggle.
  6. YEAR PUBLISHED (EDITIONS): 1980. Two published editions; the second had many substantial changes from the first edition rulebook but no changes were made to the other components. An unofficial softcopy 3nd edition FSE incorporating published variants has been partially completed by WGA. Jim Eliason advises that L2 Design Group is planning to publish a major revision to the game, Deluxe Fortress Europa, that has the same basic structure but with many changes; under the development of Paul Koenig.
  7. CREDITS (combined 1st and 2nd editions)
    • Original Game Design: John Edwards
    • TAHGC Game Development:Alan R. Moon, Richard Hamblen, Don Eisan
    • Artwork: Dale Sheaffer, John Edwards, Charles Kibler, Alan R. Moon
    • Box Art: Rodger MacGowan
    • Typesetting: Colonial Composition
    • Printing: Monarch Services
    • Production Coordination: Don Greenwood, Thomas N. Shaw
    • "Battle Of the Bulge" and "On To Berlin" scenarios: Tony Adams
    • Playtesting: Don Eisen (w/ Jim Payne, Harry Welch, Kevin Eisan), Mark Cohen, Chicago Wargamers Assn. (Jeff Clark, Toy Adams, Dave Miller, Jim Vincent), Phil Evans, Jersy Wargamers Assn. (Dennis Shorthouse, Bob Riconda, Lew Ritter), Jim Jowski, David Perlman, Larry M. Connor, Paul Siragusa, William J. Knap, R. H. Winslow, Matt Taylor, John Morgan, and Dennis Brackman.
    • Special Thanks: Don Eisan
  10. TYPICAL PLAYING TIME (HOURS): 4+ hours (scenarios), 20+ hours (campaign).
  11. MAP SCALE: good question, I would guess 25 miles per hex.
  12. UNIT SCALE: Mostly Divisions with regiments and brigades and a few battalions. Abstract naval and air units.
  13. TIME SCALE PER TURN: One quarter month
  14. NUMBER OF GAME TURNS: 44 for the campaign; 5 scenarios (4, 7, 11, 12, 28 turns)
  16. GAME INVENTORY: 520 unit counters; 22" x 24" mounted mapboard; multiple playing aids and charts, 1 die; rulebook (16 pp. 1st ed, 28 pp 2nd ed.).
  17. WBC & AVALONCON HISTORY: 1991-2006. Century event 91-93 & 2001
    • WGA is in the process of completing a VASSAL module at this time which is 65% complete.
    • A full Play by Graphics toolset using Claris Draw exists in the WGA archives to PBEM using a multilayer graphics file. Claris Draw installers exist for both Macintosh OS9 and Windows. Claris Draw is an orphaned application.
  19. PBEM OPPORTUNITES: Contact Wargame Academy if interested. A Boardgamer Player Association PBEM tournament can be organized by WGA pending suitable interest once a VASSAL FSE module is completed.
  20. WARGAME ACADEMY COMMENTS: FSE is a sequel to The Russian Campaign adapted to Western Front combat using mostly two step units. There are naval units, air units on both sides, and several types of air missions. Each side gets infantry and armor replacements each turn (subject to loss from air missions). The Allies can make commando raids and both players may make paradrops. The Allied player selects the invasion site against visible and hidden German forces. The Germans can crush the beachhead if enough elite units are located close by. If the Allies land successfully & build up a large force, the Germans are thereafter on the strategic defensive. Opportunities for German counterattacks exist throughout the game, but bottling up the invasion too long risks disaster when the second invasion comes. The Germans must withdraw to the West Wall with enough strength to hold it.
  21. WARGAME ACADEMY GAME TOOLS: One game play copy (1st edition rules), softcopy rulebook, complete game editable multilayer map, Order of Battles, Counter library and charts in Claris Draw.

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