PUBLISHER: The Avalon Hill Game Company (TAHGC); 2nd edition
by GMT.
SCOPE: Grand Strategy of the (American) Civil War
TAHGC CATALOG VERBAGE:
GAME BOX VERBAGE: FOR THE PEOPLE is a grand strategy game
of the Civil War covering the conflict from Texas to Pennsylvania, from the
firing on Fort Sumter to the end at Appomattox Court House. You take the role
of either Lincoln or Davis, promote and relieve generals, conduct amphibious
assaults, dispatch calvary raids, and even battle incompetency and political
intrigue in among members of you own cabinet
YEAR PUBLISHED (EDITIONS): 1998. Upon the dissolution of
TAHGC, the title was republished as a second edition by GMT in 2000. GMT update
rules are downloadable from.GMT's
site. Some Q&A answered from the designer.
CREDITS(Second edition in italics)
Game Design Development: Mark Herman
Rules Editing, Map and Counter Art; 2nd edition Developer:
Mark Simonitch
Proof Reading: Georgia " Peach" Wilson
Box Cover Art: Kurt Miller
Art Director: Rodger B. MacGowan
Map Art: Mark Simonitch
Counter Art: Mark Simonitch & Rodger B. MacGowan
Research Assistance: Richard Berg and Jack Greene
Special Thanks: Andy Lewis and Dick Shay for the aid
above and beyond the call of playtesting.
Playtesting: Jeff Brown, Andy Daglish, Joel Feldman,
Jan Kraheberger, Andy Lewis, Jason Matthews, Dr. Steve Owen, Peter Perla,
Rich Phares, Dick Shay, Bill Theot, Rob Winslow, and George Young.
NUMBER OF PLAYERS: 2.
WGA COMPLEXITY SCALE (1-10): 9
TYPICAL PLAYING TIME (HOURS): From two hours for a scenario
to 8 hours for the entire war. Four Scenarios (1661, 19862, 1863, 1864) and
campaign game.
MAP SCALE: Point to Point. Representation of the Eastern
United States with movement location boxes approximately 100 miles.
UNIT SCALE: Armies; 1 point represents 6000 men.
TIME SCALE PER TURN: 7 moves per turn, 3 turns per year;
4 months per turn.
Hank Burkhalter's Above the Fields
supports PBEM play for FTP (Windows Application).
PBEM OPPORTUNITES: Other resources exist to support PBEM
play beyond WGA capabilites.
WARGAME ACADEMY COMMENTS: This is one of the first 'Card
Driven' boardgames merging the randomness of strategy cards to define player
options. My experience with this title is slight with sound beatings by high
calibre opposition. As I categorize myself as a more casual gamer with diverse
game title interest and limited discretionary time, I find FTP too complex
for these liminations and prefere the simplicity of Victory Game's THE
CIVIL WAR. I will defer the more experienced for comments.
WARGAME ACADEMY GAME TOOLS: One unpunched first edition
game.