- TITLE: Russian Besieged
- PUBLISHER: 1st & 2nd edition: L2
Design Group; 3rd edition: Compass
- SCOPE: WWII East Front; 1941-45, Strategic Level.
- L2DG RULEBOOK VERBAGE (2nd edition): Russia Besieged is
a two-player game based on the epic struggle between Russia and Germany (including
its minor allies) spanning the entire Eastern Front theatre from Helsinki
to Baku. While World War II spanned the globe, the Eastern Front was arguably
the most critical theatre of the war. Russia, with significant economic help
from its Western Allies, crushed Germany by mid-1945
- GAME BOX VERBAGE (2nd edition): June 22, 1941: Nazi Germany
unleashes the blitzkrieg and crosses the Russian Frontier. Flushed with victory
after crushing France, the German amy is experienced and confidently They
underestimate the raw determination of the Soviet people to expel the Nazi
invader. Russia Besieged is a corps level, military game that allows you to
exploded the possibilities of this gigantic conflict. You take command of
either the Russian or German war machine and try to change history.
- YEAR PUBLISHED (EDITIONS): 1st Edition -L2DG
(2004); 2nd Edition -TAHGC (2008?); Supplemental counters and Rulebook edition
(2009?). Most current rulebook:RBS-25Mar09-Living-Rules.pdf.
A 3rd editions(2018) Compass Games.
- Key Playtesters: Rich Allen Robert Beyma, Richard
Beyma, Wally Hnatiw, Art Lupinacci, Dales Martin, Mike Patterson, Larry
Pavlov, Dough Richards, Bruno Sinigaglio, Alex Tihanyi
- Proof Reading: Jim Eliason, John Alsen, Ken Nied,
Aaron Silverman, Art Lupinacci, Rob Beyma
- Counter Proofing: John Clark, Art Lupinacci, Wally
- Box Art: Art Lupinacci
- Map Art: Art Lupinacci
- Historical Research: Robert Beyma, Art Lupinacci,
- Consimworld Noted Contributors: Valery Relland, Neil
Randall, Craig Champagne, Jim Eliason
- Publisher: L2 Deign Group; 3044 Bloor Street West;
Suite 956; Toronto, Ontario Canada M8X 2Y8; L2DesignGroup.com; Copyright
2004, 2008, 2009 L2 Design Group
NUMBER OF PLAYERS: 2
WGA COMPLEXITY SCALE (1-10): 5
TYPICAL PLAYING TIME (HOURS): 4-28 hours although greatly
dependent on player speed. Tournament scenarios are typically 7 or 10 turns.
Without time limits, studious German will typically take greater than 90 minutes
per turn if allowed. With faster paced players, 4-5 hours for the 7 turn scenario.
Not an issue with PBEM play.
MAP SCALE: Approximately 30 (?) miles per hex.
UNIT SCALE: German Corps and Russian Armies
TIME SCALE PER TURN: Two months, broken into two impulse
of movement and combat.
NUMBER OF GAME TURNS: Campaign, 1942, 1943,
1944 (Avaloncon 1941, 1942) What If variations . Several tournament scenarios
is use for BPA PBEM and WBC events.
PARTIAL ARTICLE LISTING: Click here
GAME INVENTORY: 2nd edition: 420 9/16" unit counters,
one-piece 28"x44" heavy stock color mapboard, German Order of Battle
card, Russian Order of battle card, 48 page rulebook. two double sided player
aid cards (charts), and 1 d10 die. Game box size of 12.25xx15x1.5" is
much more managable than L2DG TRC4.
TOURNAMENT HISTORY: Frequent trial event at World Boardgame
Championships and current regular event at Prezcon (Winter Nationals; Charlottesville,
- L2DG 2nd Edition:
- Publisher: L2 Design Group
- Designer: Art Lupinacci
- Developer: Rob Beyma, Art Lupinacci, Lembit Tohver
- Art Director 1st & 2nd Editions: Art Lupinacci
- Graphics and Layout, 1st & 2nd editions: Art
- Proofing and Rules Re-Write: Lembit Tohver
- Proofing and Editing: Rob Beyma, Sergio Zayas,
Jr., Lembit Tohver, Bill Vargas, Chris Kraska, Nelson Isada
- Playtesting: Richard Beyma, Rob Beyma, Jim Eliason,
Art Lupinacci, John Martino, Lembit Tohver.
- 2nd Edition Acknowledgements:I
would like to thank both Lembit Tohver and Robert Beyma for their
dedication to this project and the countless hours they have spent
to make Russian Besieged a great game! A special acknowledgement must
also go to Jim Eliason for his dedication and efforts to making this
final product as good as it could possibly be. I would also like to
acknowledgement the amazing final proofing work done by Bill Vargas.
The Fans of Russia Besieged are all grateful.
- Compass Games; 3rd Edition (anticipated 2018).
- Game Designer: Art Lupinacci
- Developer: Rob Beyma
- Art Director/Graphic Artist: Art Lupinacci
- 3rd Edition Playtesters: Rich Allen, Richard Beyma,
Rob Beyma, Art Lupinacci, John Martino, Tom Moskios, Jack Parks, adn
- Proofreading: Rob Beyma, Jim Eliason, and Art Lupinacci
- Historical Research: Art Lupinacci, Rob Beyma
- Production Coordination: Ken Dingley
PBEM OPPORTUNITES: No active tournaments but I seek to
see the organization of pbem play via ladder and/or tournament.
WARGAME ACADEMY COMMENTS: In many ways this
is a re-tooled enhanced version of L2DG The Russian Campaign. Significant
changes include; multiple step units, individual stuka/airbase counters, d10
combat results using steps & attrition, blitzkrieg combat option, distinction
between mechanized & infantry units for drms & combat losses; 2nd
impulse movement capability of Russian Infantry in snow turns; more detailed
Axis & Russian replacement system, Field Marshals allocated for combat
drms, shock armies, out of supply effects, and 1st & 2nd impulse rail
movement. In my limited play, I enjoy it an now play RBS instead of TRC.
WARGAME ACADEMY GAME TOOLS: One unpunched 2nd edition game
though lacking the supplemental counters.
CHANGES IN EDITION:
- VASSAL module
for RBSDE is complete and being proof prior to uploading to the Vassal Site.
This module uses the publisher graphics with consent by Compass games under
license by Art Lupinacci. Link
to the RBS Vassal Module Page
For the 2nd edition, given there were two editions and an additional expansion
set, I have found the supplementary counters an rulebook necessary for current
tournament play. These define scenarios and additional counters (Field Marshals
Hoth, Model, & Mannerhiem replacing vanity counters).
- Changes made for 2013 tournament play
- Hex 2231 is a Clear hex (not a Mountain hex).
- A rail line runs from the east edge to Astrakhan runs 3405 into
3406 and then into 3507. Thus, hex 3406 is a junction hex with the
rail from the east going into both 3507 and Saratov. The red star
is in hex 3406.A rail line runs from hex 2732 to 2831 to 2931 to 3030.
- A rail line runs from Bucharest to the West map edge (3135 –
3139 and then off map).
- Hex 3433 is Port hex. It is the Rumanian port of Constantan. It
functions as a port but is not a minor city.
- Hex 1720 and Kursk are the junction hexes.
- Axis setup boundaries to be indicated on the vassal map. All setup
boundaries extend back 4 hexes from the border. Exception:
2632 is the only setup hex for AGS in Romania.
- AGN: 08xx - 10xx
- AGC: 11xx - 16xx
- AGS: 17xx - 19xx + hex 2632 in Romania
- Counters (2nd edition)
- German OOB Card, May, 1941
- Field Marshals [Bock, Guderian, Hoeppner, Hoth, Kliest, Mannerheim(Finland),
- German OOB Card, August 1941
- The Rumanian 5th corps should be a 3-4 (1-3).
- The Italian 3rd corps was known as the Italian Expeditionary
Force (CSIR in 1941). In 1942 it became the 35th corps in the
Italian 8th army. It was a "mobile" unit that should
be a 3-5 (1-4). Currently, it is a 3-5 but only a 1-3 on the back
- German OOB Card, May 1942
- The two Rumanian corps should be 3-4 (1-3).
- The two Hungarian corps should be 3-4 (1-3).
- German OOB Card, July 1942
- 1. The 3-5 Italian Mountain corps is a 3-5 (1-4). It's correct
historical ID should be Alp (for Alpini).
- 2. The Italian 5th corps is currently a 3-4 (1-3) which is correct.
However, it's correct historical ID should be the 2nd corps.
- Russian OOB Card, September 1941\
- 1. Add a 2 point Urals WEC. This flips to a 6 point WEC in May
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