Dragon COI Scenario D5 "The Fall of Sevastapol"
scenario was originally published in DRAGON Magazine, Volume V, Number 5, page
52. The original scenario author is Bryan Beecher. Clarifications
and modification have been made to the original scenario by Bill Thomson for
Squad Leader Academy tournament play.
June 7, 1942: By
this date, General Erich von Manstein had rid the Crimea of Russian Troops,
except those who still held the fortress of Sevastapol. ON that date, Sevastapol
was guarded by seven Russian rifle divisions, there marine brigades, 600 guns
and 40 tanks. The German assault on Sevastopol included LIV Korps in the north
, XXX Korps in the south and the Rumanian mountain brigade in the center; all
supported by 700 guns and powerful air elements. The Germans also had a massive
railroad gun names "Gustav", but usually referred to as "Dora"
by the German troops.
VICTORY CONDITIONS: The German player must control all
of boards 2, 34 and 4 by the end of of Turn 8. Additionally they also must control
all building on board 1 which are north and/or west of road I10-K9-N7-P6-R6-U8-V3-X1-Y1.
Russians setup first
German move first
- AT START: Sevastapol Garrison, elements
of the 51st Army. Units may setup anywhere on the following board areas: All
of board one; Board 4 east of hex row Y inclusive; Board 3 east of hex row
I( and south of the east-west road inclusive; and board 2 south of the longest
east-west road inclusive.
1x9-1; 2x8-0; 1x7-0; 3x628; 12x447; 12x436; 5x237; 1x6-12 HMG; 2xMMG; 6xLMG;
1xDC; 2x45L ATG; 1x37LL AA; 2x76 ART; 1xT26s; 1x235 Bunker; 10xWire; 2xRoadblock
- AT START: Elements of XXX Korps; setup on board 4
west of hex row W inclusive:
1x10 -2; 2x8-0; 3x838; 6x467; 4xLMG; 1xFT
- AT START: Elements of Rumanian I Mountain Korps;
setup one board 3 east of hex row I and north of the east-west road exclusive:
1x8-1; 2x8-0; 1x7-0; 12x347; 2x247; 2xMMG(Rm); 4xLMG(Rm); 2x47 ATG
- AT START: Elements of LIV Korps; setup on board 2
north of the east-west road exclusive:
1x91-; 2x8-1; 9x467; 2xMMG; 4xLMG; 1xATR
SPECIAL SCENARIO RULES:
- D5.1: The Germans have random Stuka Support. Stukas
are armed with 12 AF MMG and a 360+ bomb.
- D5.2: The German 838s have unlimited smokemaking
- D5.3: OPTIONAL: The Germans have one round
of DORA artillery support. An AR is placed with the one hex Fire mission landing
in the hex per the spotting process during the fire phase it is used. The
Accuracy of this shot is 1. the strength of the FFE is 36/300mm column with
a -12 DRM. A KIA will result with possible fire.
- D5.4: SIDE SELECTION PROCEDURE: Each player
takes one marker of either nationality and simultaneously reveals their choice
of side. If opposing sides are selected, those sides are assigned. If the
same side is chosen, the players bid for side with the lower rated (seed)
player bidding first. Bids may start at '0' and progress in whole numbers
only. The bid is the numbers of dominant AT START squads to be added to the
opposing side. The bid continues until one player accepts the opposing side
whose force is augmented with that bid.
AFTERMATH: The Russian garrison was sorely
pressed throughout the first three weeks after the initial German assault. Then,
on June 28, the 22nd and 24th German divisions landed by boat in the Russian;s
rear in the North Bay, and the Russian defense collapsed. Sporadic fighting
continued for about a week. At last, on July 4th, the Russians surrendered 100,000
men and 460 guns. The Germans had lost only 24, 000 men in the assault all told.