SEP 201 (OAF 30.1) "FALSE IMPRESSIONS"
scenario is credited to the Scenario Exchange
Program (SEP), with the specific author not specified. This
scenario was published in ON ALL FRONTS number 30. Extensive clarifications
and modification have been made to the original scenario and modified by Bill
Thomson for tournament purposes. Further scenario playtest development by Phil
Grasha and Bill Thomson
NEAR THE TOWN OF PUZANA:
June 22, 1941: The Russians were in a total upheaval as the Panzers poured across
the border. Ill-trained, ill equipped troops reinforced by the available tanks
attempted to stem the onslaught. For General Guderian's' tankers, this was the
first battle of the campaign.
VICTORY CONDITIONS: Victory is determined by the most
units destroyed. AFV's eliminated with their crews count as two units destroyed.
AFVs lost without crews, leaders (infantry or armor), squads and crews count
as one unit destroyed. Captured units count as double value. To win, the Germans
must have a greater number of victory points AND occupy two multihex buildings
on board 3 with an unbroken infantry unit (leader, squad or crew). The occupying
unit may not be in melee and no Russian infantry units may be in any hex of
the same building. The Russians win by avoiding a German victory.
Russians setup first
Germans move first
- TURN 1: Elements of the 18th Panzer Division; Enter
Turn 1 on West edge of Board 5:
1x9-2; 1x9-1; 1x8-1; 1x8-0; 8x467; 6xLMG; 2xMMG; 1x10-2 AL; 1x9-1 AL; 2xPzKwIIIE;
2xPzIID; 1xPzIIID; 1xPzKw35(t); 1xPzKw38(t); 1xPSW222; 2xSPW251/1; 4xSPW251/2;
- TURN 4: Reserve elements of the 18th Panzer Division;
Enter Turn 1 on West edge of Board 5:
1x9-1; 3x468; 1x247; 1x\HMG; 2xLMG; 1xPzIVD; 1xSPW250/1; 3xSPW251/2
- AT START: Elements of the 27th Rifle Division; set
up on any board 3 Hex.
1x9-1; 1x8-0; 1x7-0; 12x447; 4x436; 1xMMG; 2xLMG;
- TURN 1: Elements of the 33rd Tank Division; Enter
on East edge of Board 3:
3xBT5; 1xT28B; 4xT26s; 3xBT7-2
SPECIAL SCENARIO RULES:
- 202.1: TERRAIN: Hills 547 and 534 are open ground.
3I10 is open, Hill 522 is woods, and Hill 498 is a wheatfield.
- 201.2: Russian tanks do not have compete freedom of
movement due to lack of wireless equipment. The Russian player must roll one
die during his Rally Phase for every multiple of six (or fraction thereof)
remaining mobile AFVs. The resulting number is the number of AFVs that may
move that turn. AFVs already on board are not prevented from firing, pivoting,
or changing their turret covered arc within the hex they already occupy. Russian
AFVs are exempt from this restriction only if they are unbuttoned (commander
in CE position) and in the LOS of the designated command AFV (also unbuttoned
at the start of the Movement Phase. AFVs entering from off board meet these
requirement only if they enter unbuttoned and in the same hex using sequential
movement. If the designate command AFV (initially the T28B) is eliminated
or immobilized, another AFV may be so designated at the start of the following
- 201.3: The -3 To Kill DRM vs open
topped AFVs with height advantage does not apply in the scenario; the -1 height
advantage remains in effect (Both are eliminated in ASL; -1 applies to plane
attacks only. Use of the -3 drm makes MMG/HMG efficient halftrack killers,
as MG attacks are immune to both To Hit and visibility concerns; killing on
a 6 or less vs Germans SPWs in the front; 7 or less vs American halftracks
in the front).
AFTERMATH: The poorly trained Russian
tankers were confused throughout the battle and lumbered into the fire of the
experienced German gunners. The few surviving Russians scattered with fifty tanks
knocked out. It had been a hopelessly uneven battle and the triumphant Panzers