OAF 30.7 (SEP 207) "Syrtzevo"
Updated 070110
This
scenario was originally published in ON ALL FRONTS number 30. Extensive clarifications
and modification have been made to the original scenario and modified by Bill
Thomson. The original author is unknown but were participants of the
Scenario Exchange Program (SEP) participants.
July 7; 1943:
Panzer Division Gross Deutschland had fought its way to the outskirts of a strongly
defended town in the early stages of the Kursk Battle. There they found trouble
VICTORY CONDITIONS: Germans win
by controlling 10 buildings on Board 3 between rows L and V. Building 3N2 must
be in German control at game's end. Russians win by avoiding German victory
conditions.
SCENARIO SEQUENCE: |
| Russian
sets up first |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
END |
| German
moves first |
|
GERMAN FORCES:
- AT START: Elements of Panzer Division Gross
Deutschland; Enter West edge:
1x10-2; 1x9-2; 1x9-1; 2x8-1; 2x8-0; 12x468; 6x838; 1x248; 1xHMG; 2xMMG; 8xLMG;
2xFT; 2xDC; 2xPzck; 6xPF43b;
2xPzKwVB; 2xPzKwF2 (13MP); 1xPzJag III/IV Nashorn; 1xPzA III/IV Hummel; 2xSPW251/1;
2xSPW251/2; 1x 81mm MTR; 1x9-2 Armor Leader
RUSSIAN FORCES:
- AT START: Elements
of the 97th Infantry Division; Setup up on Board 3 or 10
1x9-1; 1x8-1; 2x8-0; 20x447; 4x237; 2x6-12 HMG; 2xMMG; 4xLMG; 4xATR; 1xRadio;
1x50mm MTR; 1x82mm MTR; 1x120mm MTR; 1x45LL ATG; 1x76L ART;
1xSU76M (one shot, withAAMG; 2xSU76 (two shots, not AAMG); 6xEntrenchments;
2xRoadblocks; 30 Mine Factors; 10xWire
- TURN 5: Elements of the 1st Tank Army; Enter
from the East edge.
1x8-1; 6x628; 6xT34/76C
SPECIAL SCENARIO RULES:
- SEP 207.1:
TERRAIN: All buildings are wooden; building 3N2 is a 3rd Level Building (building
itself is 3 and 1/2 elevations high). Movement along the forest path (10F4)
cost infantry 1MF/ Calvary 2 MP but has no other affect.
The rowhouse status of buildings on board 10 are ignored (10AA5) . Treat as
level 1 connected stone buildings.
- SEP 207.2:
The Russian receives air support as followes. The Russian player rolls one
die on RT3 rally phase.; if a 1, 2 or 3 is rolled, Sturmovikes arrive on turn
3; otherwise they arrives on turn 4. Russian: 2 IL-2M3 Modified Sturmovik:
two MGs and 20mm cannon with an Infantry Fire Table equivalent of 20 factors
and 37L cannon mounted beneath the wings. If, a sides air support has not
yet made an appearance, it arrives on its owners Rally Phase turn 9.
- SEP207.3: The German recieve air suppoort
in the form of two Stukas. both are arrmed with 20L MMG; 360+ bomb. If the
Stukas have not arrived by turn six, They will arrive beginning turn 6 on
a die roll of 1, 2 or 3 instead of the normal 1.
- SEP 207.4:
The Russians 628s are engineers for any use of captured FT and DC
(may use without normal captured weapon penalites) but lack smoke making capability.
The Russian radio is for on board artillery use only.
- SEP 207.5:
The -3 To Kill DRM vs open topped AFVs with height advantage only
applies to attacks by airplanes. The -1 height advantage remains in effect
(Both are eliminated in ASL; -1 applies to plane attacks only. Use of the
-3 drm makes MMG/HMG halftrack killers as are immune to both To Hit and visibility
concerns; killing on a 6 or less vs Germans SPWs in the front; 7 or less vs
American halftracks in the front).
- SEP 207.6:
German Armor Crew Morale is 8 with exception of the Armor Leader Crew.
AFTERMATH:
The Panzergrenadiers were immediately held up by two self propelled
guns and well sighted antitank guns. Fortunately; air support cam swooping down
and cleared the hills. Under the cover of thick smoke; the Germans took one
house after another despite heavy casualties.
WGA NOTES (060925):
As of this writing, sum total of the scenario record is an Axis
record of 3-0. To balance for tournament play, one additional Russian 6-12 HMG
and one radio for on board artillery direct fire has been added.