OAF 33.3"Outside Stalingrad"
Scenario published in ON ALL FRONTS,
issue #33. Original author was R. Rhoad; Modifications/clarifications made from
its published form by Bill Thomson; Updated 100713
Kietskaya, 120 miles
northwest of Stalingrad, November 29, 1942: Operation
Uranus, the Russian counteroffensive falls on the flanks of the German Sixth
army. The weak satellite armies were ill equipped for the task.
VICTORY CONDITIONS: The Russians
player win by exist 15 squads off the south edge by turn 7. AFVs with count
as two squads if all armament is functional. If some but not all armament is
functional, the AFV is worth 1 squad. AFV crew are worth 1/2 squad if exited
BOARD LAYOUT/SCENARIO SEQUENCE:
set up first
Russians moves first
1x10-2; 1x9-1; 2x8-0; 6x628; 9x447; 3xLMG; 2xMMG; 2x50mm MTR
of the Rumanian Third Army
setup south of hex row X inclusive:
1x8-1; 2x8-0; 2x7-0; 12x347; 4x227crew;1x118(-2); 1x118(-1); 3xMMG; 3xLMG; 1x28LL
ATG; 1x81mm MTR; 2x47 ATG
48th Panzer Korps liaison -
south of hex row X inclusive:
1xSpw250/1; 1x91ss; 1x248ss
armor support -
enter on any south edges hexes on
1xPzKw38t (37); 1xPzKw38(t) (37L)
SPECIAL SCENARIO RULES:
- OAF33_3.1: TERRAIN:
All orchard hexes are considered open ground; all buildings are wooden.
- OAF33_3.2: WEATHER:
Gusting wind (115.6) from the east, Falling Snow (111.5).
- OAF33_3.3: Russian
628s have snow smocks. [COD 111.81] Any troops or vehicles specified as wearing
snow smocks or special winter camouflage during any snow scenario receive
a +1 DRM when fired on by infantry or direct ordnance Fire (TO HIT roll) unless
they are occupying a building or bunker. The T34s do not have special winter
camouflage and do not benefit from having 628s as passengers.
- OAF33_3.4: All Rumanian
SWs and guns are considered Rumanian although German gun counters must be
used. Rumanian crews 227 (broken side 6) are not in the game set although
they exist in VSQL. German 247 crews can be substituted but play with the ratings stated
above. Note the 47ATG lacks a gun shield.
KEY COI & COD RULES:
- 111.5 FALLING SNOW:
This condition does not enact snow rules (61 or 111.8).
- 111.51 Environmental
Conditions are diced for normally but a roll of ‘5’ or W is considered
- 111.52 Falling Snow
is in effect at the start of the scenario but will stop on a Wind Change dice
roll of ‘12’. Once stopped, falling snow can occur again on a
Wind Change dice roll of ‘10’ or higher. Should the snowfall cease,
Visibility Limits are still restricted by Heavy Overcast and air support is
still unavailable. Should a ‘2’ Wind Change dice roll occur while
there is no snow falling, the weather reverts to "clear".
- 111.53 The range of all infantry type weapons
is halved (fractions rounded up). Direct ordnance fire vs infantry at greater
than 6 hexes must add + 2 (case K) to the TO HIT dice roll. In addition, infantry
fire aimed directly against the Wind Direction (102.5) during Heavy Wind Force
is halved as Area Fire. Direct ordnance fire vs any target against the Wind
Direction during Heavy Winds at any range must add + 2 (case K) to the TO
HIT dice roll.
- 111.54 No smoke of
any kind other than that inherently attending fire may be present on the board.
- 111.6 GUSTY WINDS:
Environmental Conditions are resolved normally except that Wind Force is always
either ‘No Wind’ or ‘Heavy Winds’. Normal Wind Force
changes (102.7) have no effect. The Wind Change dice roll is still made at
the start of every Rally Phase but no wind is present during that player turn
unless the Wind Change dice roll is ‘10’ or higher in which case
Heavy Winds are in effect for that player turn only with all the attendant
effects of Heavy Winds.
- 102.62 If the result
is ‘Heavy Winds’, the spreading fire DRMs for Wind Direction are
doubled. Smoke of any kind has no effect whatsoever in scenarios while ‘Heavy
Winds’ are in effect.