OAF 3.1 "Valley Of Death"
scenario was originally published in ON ALL FRONTS number 3. Extensive clarifications
and modification have been made to the original scenario and modified by Bill
Thomson. Original design by Jeff
Cebula; was used as the Round 2 scenario for CWA-Con 1981
Updated 060105; rev B
Kharkov, August, 7; 1943:
Following their victory at Kursk the Russians decided to immediately exploit the
situation and reduce the German salient around Kharkov. The Germans fully expected
this and rushed their crack 2nd SS Panzer to defensive positions on the high ground
outside the city. On the morning of August 7th, the Germans watched an incredible
armored attack of several hundred tanks rolling forward in s single thrust wedge
that appeared unstoppable.
VICTORY CONDITIONS: To win the
Russian player must exit 6 tanks off any West edge hex. Each German AFV eliminated
counts as a tank successfully move off the board. The German wins by avoiding
the Russian Victory Conditions.
Only the hexes
east of row R and P inclusive on boards 2 and 3 respectively ar playable
sets up first
- AT START: Elements of Das Reich Panzer Division;
set up on any whole hex of boards 21 and 3:
1x9-2ss; 3x658ss; 1xMMG; 3xPF43b; 2xPzKwVIE (Tiger); 1xPxKwVD (Panther); 1xPzJag
III/IV (Nashorn); 1x9-1ss Armor Leader
- AT START: Elements of Fifth Guards Tank
Army; enter on any east edge hex(es):
3xKV1A (one with AAMG); 3xKV1C (one with AAMG); 1xT43; 2xSU85; 6xT34/76B;
SPECIAL SCENARIO RULES:
- OAF 3.1.1: The Russians may use only 1/2
of their MP on game turn one. Any AFV using its entire 1/2 MP allotment must
roll for excessive speed immobilization.
- OAF 3.1.2: The Russians must pre-commit
his tanks to the hexes they will enter on, by stacking them offboard adjacent
to the hex they will use. The tanks must enter sequentially.
- OAF 3.1.4: All Russian
76L armament 'hits' with the "L" benefit but kills on the 76 column
of the To Kill Table, not the 76L column as per the COI rules amendments
- OAF 3.1.5: The German armor leader may not
occupy the Nashorn.
- OAF 3.1.6: The Armor Crew Morale rules on
page 587 of the COI rules are in effect.
- OAF 3.1.7: No optional
armament rolls are need, neither the German Panther or Tiger have OptNw in
this scenari; two of the Russian KVs have the optional AAMG as defined.
- OAF 3.1.8: SIDE SELECTION PROCEDURE: Each
player takes one marker of each nationality and simultaneously reveals their
choice of side. If opposing sides are selected; those sides are assigned.
If the same side is chosen; the players bid for side with the lower rated
(seed) player bidding first. Bids may start at '0' and progress in whole numbers
only. The bid is the number of dominate AT START squads to be added to the
opposing side. In this scenario, if bidding to play German, the bid is the
number of extra T34/76Cs to be added to the Russians as this force lacks infantry.
If bidding to play Russian, the bid is the number PF43b's to be added. The
bid continues until one player accepts the opposing side whose force is augmented
with that bid.