OAF 4.2 "The Zupan Line"
scenario was originally published in ON ALL FRONTS number 4. Extensive clarifications
and modification have been made to the original scenario and modified by Bill
Thomson. Original design by Jeff Cebula; Round 3 scenario
of the CWA-CON 1981, COI tournament.
Updated 060515; rev 1
Sevastopol, June 7, 1942:
After smashing the Soviet landing on the Kerch Peninsula, Von Manstein,
commanding the 11th Army turned this attention to Sevastopol. Operation Sturgeon,
the final assault on the blackk Sea Fortress, would be more difficult than the
Burgh operation. The defenders had the Black Sea Fleet, and three heavily fortified
lines between them and the Germans. After bombarding the city for five day,
Von Manstein decide that he had softened up the defense sufficiently to attack
by tonne by storm. The southern defense line, atop Zupan heights, was to be
the scene of some fob the fiercest fighting the Germans had yet encountered
on the Eastern Front.
VICTORY CONDITIONS: The
Axis wins by clearing all of the level 3 hexes on board 2 of unbroken enemy
units and exiting 5 squad off the west edge. The Russians win by preventing
a Axis victory.
sets up first
- AT START: Mixed elements of the 226th Rifle
Division, Sevastopol Workers Militia and Red Marine units; set up on any whole
hex on board 2:
1x9-1; 1x8-1, 1x8-0; 1x7-0; 10x447; 4x436; 2x628; 1x237; 1x6-12 HMG;; 2xMMG;
3xLMG; 2xATR; 1x50mm MTR; 1x46L ATG; 8xWire; 4xEntrenchments; 2x357 Bunker;
- AT START: Elements of the 72nd Infantry
Division; Elements of the 4th Rumanian Mountain Division; setup anywhere within
the playing area on board 5 east of row 4 inclusive.
1x10-2; 1x9-2; 1x9-1; 1x8-1; 1x8-0; 8x467; 3x838; 1x247; 1xHMG; 3xLMG; 1xFT;
3xDC; 1xRadio; 1x75* INF; 1xSpw251/1; 1zPzIID Flamingo
- AT START: Elements of the 4th Romanian Mountain
Division; setup anywhere within the playing area on board 5 east of row 4
1x8-1; 1x8-0; 5x347; 1xMMG; 2xLMG
SPECIAL SCENARIO RULES:
- OAF 4.2.1:
TERRAIN: Hex 2M4 is considered Open Ground. There is no wind (102.6) at the
start of the scenario.
- OAF 4.2.2: The two bunkers must be placed
on 2O5 and 2J4. Each bunker has a three hex covered arc; P4/O4/N4 and K4/J3/I4
respectively. The Axis player may not inspect the contents of any bunker until
the units insider fire or are forced to take a morale check.
- OAF 4.2.3: A bunker may
be topped by wire or friendly units may not be entered by the enemy forces
from an adjacent hex during the advance phase.
- OAF 4.2.4: The Russian 45L ATG and crew
may be set up hidden if placed in a woods or building hex.
- OAF 4.2.5: The Russians may boresight (78).
- OAF 4.2.6: The German artillery module is
based on two rounds of 100mm.
- OAF 4.2.7: The German engineers have unlimited
smoke making capability.
- OAF 4.2.8: Per SQLA Rule Convention [102B];
Bow mounted AFV FT retain the same restrictions as other Bow mounted guns.
Most importantly, they not fire in the AFPh is the vehicle moved into a new