OAF 6.1 "Attempt to Relieve Korsun"
scenario was originally published in ON ALL FRONTS number 6. Extensive clarifications
and modification have been made to the original scenario and modified by Bill
Thomson. Original design by Jeff
Cebula; this scenario was used at the CWA-CON 1981, COI tournament.
Lysyanka, February 11, 1944:
As the 3rd Panzer Corps drove north to relieve the surrounded defenders of Korsun,
they came upon the town of Lysyanka just 25 miles south of the pocket. Astride
the Gnilol Tikich river, the town held a number of suitable crossing points that
would support the heavy German armor. The Soviets were determined to stop the
relief force from accomplishing its mission at all costs.
Each stone building that is 'exclusively held' at the end of
turn 7 is work the number of victory points equal to its ground level hex size
(i.e. building 10DD5 is worth 4 points, 3M2 is worth 3 points). The side with
the most victory points at the end of the game is the winner. There is a total
of 23 stone hexes.
Russian sets up first
- At Start: Elements of the First Ukrainian
Front; set up on any whole hex of board 3 and/or any whole hex of board 10
east of row P inclusive:
1x9-1;1x8-1; 1x8-0; 12x447; 3x237; 2xMMG; 4xLMG; 2xATM; 2xATR; 2x45LL ATG;
- Turn 4: Enter on any north edge of board
3 between hexes A through Q inclusive and/or any east edge heses of boards
3 and 10:
1x9-2; 4x628; 1x6-12 HMG; 2xLMG; 2xATM; 3xT34/85; 1xM5 UHT; 1x Lt Truck
- AT START: Elements of the First Panzer Division;
set up on or south of the road 5A6/5Y10/5GG6:
1x9-2; 1x8-1; 1x7-0; 6x467; 3x548; 1xHMG; 4xLMG; 1xPzck; 2xPF44a; 2xDC; 3xSmoke;
- TURN 1: Elements fob Heavy Tank Regiment
Bake; Enter on any south edge of board 5 between hexes Q and GG inclusive
laden/or any west hexes boards 5 and 10:
1x9-1; 1x8-0; 6x467; 1xMMG; 2xLMG; 2xPF44a; 2xPzKwVg; 2xPzKwVIe; 3xSpw251/1;
SPECIAL SCENARIO RULES:
- OAF 6.1.1: TERRAIN: Building of 3 or more
hexes on board 10 are of stone constructions. All other buildings on board
10 are of wooden construction. All building with staircases hexes are multi-level
whether stone or wood. The rowhouse status of buildings on board 10 are ignored
(10AA5); Treat as level 1 connected stone buildings. The board 5 orchard hexes
and 2 pond hexes considered marsh (75).All adjacent non-road hexes are considered
bog. All orchard hexes are considered open ground. The level two hexes are
consider level one woods hexes. Movement along the forest path (10F4) cost
infantry 1MF/ Calvary 2 MP but has no other affect.
- OAF 6.1.2: 'Exclusively held' is defined
as being the only side in a building or being the last side to solely occupied
a building with an unbroken unit. A side would not have to occupy or even
traverse every hex of a building in order to hold it exclusively, providing
there are no enemy units in the building. A broken unit may prevent exclusive
control of a building, but cannot claim exclusive control itself. Any non-broken
infantry unit can claim control of a building. The Russian starts the game
with exclusive control of all stone buildings whether occupied or not.
- OAF 6.1.3: The german forces
must set up off board adjacent to the hexes they will use to enter the board.
Sequential movement cost must be paid.
- OAF 6.1.4: Bore sighting (78) is not allowed.
- OAF 6.1.5: The German 548 squads represent
special assault troops. Tech are treated as engineers in in all respects,
but may only lay a total of 3 smoke counters during the game.
- OAF 6.1.6: The weather
is wet (102.3). There is not wind at start of the games.
- Optional: As of 11/2005;
the Axis scenario record is 4-1. SQLA recomendation is to add 2xATRs to the
Russian initial force, in addition the standard SQLA bidding procedure.