OAF 62.2 "Mogilev"
This scenario was originally published
in ON ALL FRONTS number 62. Extensive clarifications and modification have been
made to the original scenario and modified by Bill Thomson. Original design
and playtest by Jay Wightman and Daniel A. Coniatant. This scenario was used
for Round 5; GLASC 1979 SL/COI tournament
Updated 051127; rev 0
September 1941: Pressing
retreating Russian forces near Mogilev, the 18th Panzer Division advances out
of low hills and light forests attempting to clear roads for an armored breakout.
The Russians rushed any available fighting force into the hill to slow the German
VICTORY CONDITIONS: The German must clear all seven level
3 hexes of Hill 6121 and road and adjacent hexes from Y10 to GG6 for all enemy
squads not broken or engaged in close combat at game's end. The Russians win
by avoiding the German victory conditions.
Russian Move First
- AT START: Elements of the Panzer Grenadier
regiment, 18th Panzer Division; enter SW corner from DD10 to GG8:
1x9-2; 1x8-l; 1x8-0; 7x467; 4xLMG; 4xSpw251/1; 3xSpw251/2; 2xPsw222; 1xPzJagI
- AT START:
Disorganized remnants of a Russian Rifle Division: Set up between diagonal
spines anchored by S10 to Y1 and W10 to CC1 inclusive, of hexes split by the
1x8-0, 8x436, 1xMMG, 1xATR; 188-2 Sniper
- TURN 2:
Reinforcements; enter any hex along the north edge:
1x8-1; 1x8-0; 8x447; 2xLMG; 2xT26s
SPECIAL SCENARIO RULES:
- OAF60.2.1: The sniper may setup anywhere
north of the diagonal spines anchored by W10 to CC1, inclusive of split hexes
- OAF60.2.2: There is no Russian turn 7
- OAF60.2.3: Optional Rule 25.4 is in effect;
'Concealed units which move may maintain their concealment status provided
no enemy unit has a clear LOS to any hex through which they move. '
- OAF 60.2.4: The -3 To Kill DRM vs open topped AFVs
with height advantage does not apply in the scenario; the -1 height advantage
remains in effect (Both are eliminated in ASL; -1 applies to plane attacks
only. Use of the -3 drm makes MMG/HMG halftrack killers as are immune to both
To Hit and visibility concerns; killing on a 6 or less vs Germans SPWs in
the front; 7 or less vs America, an halftracks in the front).
- OAF 60.2.5: The Russians my bore sight (78)
the ATR and MMG.
- OAF 60.2.6: The following COI supplementary
rules are in effect: B (Armor Crew Morale), C (Alternate Rout), D (Advanced
Berserk Status), F (Vehicle Movement in Woods), J (Russian Entrenchments),
M (Location of Hits), N (German Tank Superiority).
- OAF.60.2.7: The use of Battlefield Integrity
(93) is enabled only if both players agree (it was used in the original scenario