OAF 47.3 "BLOOD AND STEEL"
Scenario published in ON ALL FRONTS,
issue #47. Modifications/clarifications made from its published form
Updated 100712; rev A
LITHUANIA, October 1944: The
Germans have been surprised by an advancing column of Russian tanks. A small delaying
force has been left behind to cover the German withdrawal to the west.
VICTORY CONDITIONS:The Russian player
wins by earning 6 or more Victory Points. The Russian player earns 1 victory
point for each AFV exited off the north edge of board 4 via hex A5/A6 and 1
Victory Point for each German squad eliminated. The German player wins by preventing
a Russian victory.
sets up first
- Elements of the GROSS DEUTSCHLAND PANZERGRENADIER
DIVISION -: Set up north of hexrow AA using HIP (42).
- 1x9-2; 1x9-1; 1x7-0; 3x468; 8xPF; 3xBazooka
- Advancing Russian armor column - enter via GG5/GG6 along
the south edge on Turn 1:
SPECIAL SCENARIO RULES:
OAF 47.3.1: TERRAIN: Wheatfields do not exist, treat as open ground. Hexes
E8 & U8 are marsh hexes;. no units may setup or enter these hexes. They
are considered Open Ground for LOS purposes only. U8 is not a woods hex
in this scenario, treat as open ground. The roads do not exist.
OAF 47.3.2: If available, use COI 468 counters, otherwise use 467 counters
and consider only the squads as being Fanatic.
OAF 47.3.3: For the purpose of this scenario only, Rules 25. & 25.42
are altered to read as:
25. Ignore the word "moves" between the words "fires,"
25.42 Concealed infantry units (not hidden, 42) may move and still
maintain their concealed status provided that no hex moved into or from
lies within the LOS of an unbroken enemy unit. The opponent may check
LOS possibilities to a moving concealment counter without having to
fire (19.3), and if a LOS does exist, the concealed status is immediately
lost whether the opponent fires or not.
25.421 Concealed infantry in a building/woods hex may move during
the Advance Phase within the LOS of an enemy unit without losing their
concealed status providing the hexside crossed intersects a building/woods
symbol and the hex moved into does not contain an enemy unit.
25.422 Hidden units may forfeit their hidden status to become concealed
units in order to move as per 25.42.
25.423 Concealment counters may exist in an open ground hex until
they are in the LOS of an enemy unit.
- OAF 47.3.4: If available, use the Panzerschreck counters
from COI, if not, then use the American Bazooka counters to represent the
German Panzerschreck. Regardless of which counters are used to represent the
German Panzerschreck, Bazooka rules (37.4) are in effect. The Bazooka TO HIT
tables are used to determine any TO HIT probabilities and the Panzerfaust
column on the TO KILL Table are used to determine the outcome of any hit.
This scenario published in ON ALL FRONT, Issue
47 and was used at ORIGINS 1986 ON ALL FRONTS Squad Leader Tournament. It was
adapted for Squad Leader play by John Letts from the Cross of Iron TAHGC Scenario
D "Delaying Action". Further clarifications for tournament play were
made by Bill Thomson.