WG101 "Forced Entry"
Scenario Design by Bill Thomson; Updated 130615
January, 1943 : The Russians SU122
assault gun receives its baptism of fire versus the isolated Germans at Stalingrad.
VICTORY CONDITIONS: To win the Soviet must completely
occupy two more of the stone buildings initially occupied by the Germans than
they lose of their stone buildings the Soviets initially occupied OR have a
favorable 3:1 ratio (Russian/German) of unbroken squads at games end. To be
completely occupied in your favor, no enemy squad, crew on foot, or leader (AFVs
do not qualify) can be in the building at games end and your forces must have
been the last to have occupied any hex of the building with a unbroken unit.
The German win by avoiding the Soviet victory conditions.
rows A-P inclusive are in play
- AT START: Elements
of the 308th Rifle Division and 2nd Bn. 37th Guards:
|In Building N4: 1x80, 4x447
||In Building N2: 1x447
|In Building J2: 1x91, 1x447, 1xMMG
||In Building F3: 1x10-2, 12x628
Any Russian occupied Building(s):PLC (use
8-1 leader if PLCs are not in play), 4xLMG
- TURN 1: Enter any east (P0
through P10) edge: 2xSU122
- Select One Group;
all groups total 990 points without the PLC
- FORCE A: 1x9-2, 4x8-1, 2x7-0, 16x467, 2x247, 4xMMG,
- FORCE B: 1x9-2, 1x9-1, 4x8-1, 18x467, 1xHMG, 1xMMG,
- FORCE C: 1x10-2, 1x9-2, 1x9-1, 2x8-1, 1x7-0, 14x467,
2x838, 4xMMG, 6xLMG, 3xPF
- AT START:
- At least two squads must setup in each building: F5,
K5, I7, M7, and M9; Only 838's and 467s count as squads.
- All other units including PLC (use 8-1 leader if PLCs
are not in play) deploy in any hex of buildings F5, K5, I7, M7, and M9:
SPECIAL SCENARIO RULES:
- WG101. 1: Reminder: Second Level buildings rules
introduced in Scenario 10 are in effect.
- WG101. 2: Reminder: 838's possess smoke making capability
- WG101. 3:
SIDE SELECTION PROCEDURE: Each player takes one marker of each nationality
and simultaneously reveals their choice of side. If opposing sides are selected,
those sides are assigned. If the same side is chosen, the players bid for
side with the lower rated (seed) player bidding first. Bids may start at '0'
and progress in whole numbers only. The bid is the number of dominant AT START
squads to be added to the opposing side. The bid continues until one player
accepts the opposing side whose force is augmented with that bid. Please report
the bid, winning side and comments (i.e. uneven die rolls at key moments)
as this data will be used for balance modification the scenario prior to its
PLAYTEST STATUS: This scenario is currently in playtest
(Beta Release), please contact Squad
Leader Academy to join this effort. The 'final' version will be published
as a SQLA/Wargame Academy (WGA) scenario pack.