WG100: "Friend or Foe"
scenario is based on that originally published in ON ALL FRONTS number 25.1
'Battle for Berlin' within an article by Harvey Newcomb III. Clarifications
and modification have been made to the original scenario and modified by Bill
Thomson. Updated 190213
Potsdam Germany, just outside of Berlin, April
25th, 1945: With the end
of the war looming just days away both American and Soviet forces clash as their
corresponding commanders seek to claim an important provincial capital and the
territory surrounding it for their respective sides.
LIMITATIONS: Use only SQUAD LEADER
rule 1-21; 37.4; and 50.
VICTORY CONDITIONS: To
win the Soviets must completely occupy two more of the stone buildings initially
occupied by the Americans than they lose or their own initial stone building to
complete American occupation, OR have a favorable 3:1 ratio (Russian/American)
of unbroken squads at game end. To be completely occupied in your favor, no no
enemy squad or officer can be in the building at fame end and your forces must
have been the last to have occupied any hex of the building with an unbroken
units. The Americans win by avoiding the Soviet victory
|Only rows A-P inclusive are
- AT START: Elements of the 28th Guards
|In Building N4: 1x80, 4x447
||In Building M2: 3x447|
|In Building J2: 1x91, 1x447, 1xMMG
||In Building F3: 1x10-2, 12x628|
|Building N2: 1x447
- AT START: Elements of the American 1st
Army; setup within building per hex ID:
|In Building F5: 1x9-1, 3x666
||In Building M7: 1x8-1, 2x666.
|In Building I7: 1x9-2, 3x666
||In Building M9: 1x8-1, 1x666, 1xMMG|
|In Building K5: 1x8-0, 3x666
SPECIAL SCENARIO RULES:
- WG100.1: Roll 1 die; the highest number sets up first; the opposing player
- WG100.2: Duing American setup, The
American may substitute a Bazooka for one or both MMGs at his option..
- WG100.3: Rule 57 [Upper
Buildign Levels] is not in effect. Play buildings as per Scenario 1 [Guards
- WG100.4: SIDE SELECTION PROCEDURE:
Each player takes one marker of each nationality and simultaneously reveals
their choice of side. If opposing sides are selected, those sides are assigned.
If the same side is chosen, the players bid for side with the lower rated
(seed) player bidding first. Bids may start at '0' and progress in whole numbers
only. The bid is the number of dominant AT START squads to be added to the
opposing side. The bid continues until one player accepts the opposing side
whose force is augmented with that bid. Please report the bid, winning side
and comments (i.e. uneven die rolls at key moments) as this data will be used
for balance modification the scenario prior to its published form.
PLAYTEST STATUS: This
scenario is currently in playtest (Beta Release), please contact Squad Leader Academy to join
this effort. The 'final' version will be published as a SQLA/Wargame Academy
(WGA) scenario pack.