March, 1945: American and Soviets forces clash as the corresponding commanders seek to claim an important provincial capital prior to the 'official' end of the war.
RULE LIMITATIONS: Use only SQUAD LEADER rule 1-21; 37.4; and 50.VICTORY CONDITIONS: To win the Soviets must completely occupy two more of the stone buildings initially occupied by the Americans than they lose or their own initial stone building to complete American occupation, OR have a favorable 3:1 ratio (Russian/American) of unbroken squads at game end. To be completely occupied in your favor, no no enemy squad or officer can be in the building at fame end and your forces must have been the last to have occupied any hex of the building with an unbroken units. The Americans win by avoiding the Soviet victory conditions.
BOARD LAYOUT:
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SCENARIO SEQUENCE:
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| In Building N4: 1x80, 4x447 |
In Building M2: 3x447 |
| In Building J2: 1x91, 1x447, 1xMMG | In Building F3: 1x10-2, 12x628 |
| Building N2: 1x447 |
| In Building F5: 1x9-1, 3x666 |
In Building M7: 1x8-1, 2x666. 1xMMG |
| In Building I7: 1x9-2, 3x666 | In Building M9: 1x8-1, 1x666, 1xMMG |
| In Building K5: 1x8-0, 3x666 |
PLAYTEST STATUS: This scenario is currently in playtest (Beta Release), please contact Squad Leader Academy to join this effort. The 'final' version will be published as a SQLA/Wargame Academy (WGA) scenario pack.
CREDITS: The scenario is based on a variation of Harvey Newcomb III's variant of TAHGC Scenario One; "The Guards Counterattack"