WG100: "Friend or Foe"
This 
  scenario is based on that originally published in ON ALL FRONTS number 25.1 
  'Battle for Berlin' within an article by Harvey Newcomb III. Clarifications 
  and modification have been made to the original scenario and modified by Bill 
  Thomson. Updated 190213
Potsdam Germany, just outside of Berlin, April 
  25th, 1945: With the end 
  of the war looming just days away both American and Soviet forces clash as their 
  corresponding commanders seek to claim an important provincial capital and the 
  territory surrounding it for their respective sides. 
RULE 
LIMITATIONS: Use only SQUAD LEADER 
rule 1-21; 37.4; and 50. 
VICTORY CONDITIONS: To 
win the Soviets must completely occupy two more of the stone buildings initially 
occupied by the Americans than they lose or their own initial stone building to 
complete American occupation, OR have a favorable 3:1 ratio (Russian/American) 
of unbroken squads at game end. To be completely occupied in your favor, no no 
enemy squad or officer can be in the building at fame end and your forces must 
have been the last to have occupied any hex of the building with an unbroken 
units. The Americans win by avoiding the Soviet victory 
conditions.
  
  
    
      BOARD LAYOUT:
      
        
        
          | 
             NORTH  |  
        
          | 1 | 
            |  
        
              | Only rows A-P inclusive are 
                in play | 
               | 
    
      SCENARIO SEQUENCE: 
      
        
        
          | 
             SSR WG100.1  | 
          
             1  | 
          
             2  | 
          
             3  | 
          
             4  | 
          
             5  | 
          END | 
         
          | 
             SSR 
      WG100.1  |    | 
RUSSIAN FORCES:
  - AT START: Elements of the 28th Guards 
  Rifle Division 
  
    
    
      In Building N4: 1x80, 4x447
  | 
      In Building M2: 3x447 | 
    
      | In Building J2: 1x91, 1x447, 1xMMG | 
      In Building F3: 1x10-2, 12x628 | 
    
      | Building N2: 1x447  | 
        | 
 
AMERICAN FORCES:
  - AT START: Elements of the American 1st 
    Army; setup within building per hex ID:  
    
    
    
      In Building F5: 1x9-1, 3x666
  | 
      In Building M7: 1x8-1, 2x666. 
    1xMMG | 
    
      | In Building I7: 1x9-2, 3x666 | 
      In Building M9: 1x8-1, 1x666, 1xMMG | 
    
      | In Building K5: 1x8-0, 3x666 | 
        | 
 
SPECIAL SCENARIO RULES: 
  - WG100.1: Roll 1 die; the highest number sets up first; the opposing player 
    moves first. 
  
 - WG100.2: Duing American setup, The 
    American may substitute a Bazooka for one or both MMGs at his option.. 
  
 - WG100.3: Rule 57 [Upper 
    Buildign Levels] is not in effect. Play buildings as per Scenario 1 [Guards 
    Counterattack]. 
  
 - WG100.4: SIDE SELECTION PROCEDURE: 
    Each player takes one marker of each nationality and simultaneously reveals 
    their choice of side. If opposing sides are selected, those sides are assigned. 
    If the same side is chosen, the players bid for side with the lower rated 
    (seed) player bidding first. Bids may start at '0' and progress in whole numbers 
    only. The bid is the number of dominant AT START squads to be added to the 
    opposing side. The bid continues until one player accepts the opposing side 
    whose force is augmented with that bid. Please report the bid, winning side 
    and comments (i.e. uneven die rolls at key moments) as this data will be used 
    for balance modification the scenario prior to its published form. 
  
 
PLAYTEST STATUS: This 
  scenario is currently in playtest (Beta Release), please contact Squad Leader Academy to join 
  this effort. The 'final' version will be published as a SQLA/Wargame Academy 
  (WGA) scenario pack.