WG102"Tooth and Nail"
Scenario Design by Bill Thomson; Updated
August 26, 1941: When Guderian’s Panzer Group 2 is ordered southeast towards
Kiev, the 20th Army Corps is left to fend for themselves versus Zhukov’s
first sustained offensive defending the Yelnia salient. German invincibility is
shattered as the unsupported infantry formations are reduced by constant attrition.
With the loss of panzer support, the infantry is hindered by their outclassed
antitank weaponry versus the new Russian AFVs. In what will be a reoccurring role,
the Sturmgeschutz assault guns prove to be indispensable in providing antitank
support supplemented by infantry heroics.
VICTORY CONDITIONS: The Russians win if at the end they occupy six of the designated
victory hexes with a good order squad (not broken, berserk, or in melee) in
the location and no German unit is present. The German player initially controls
all victory hexes at the start of the scenario. The German player immediately
regains control if no Russian good order squad remains in the hex. The victory
hexes are: B6, D2, G4, H9, I6, J1, M1, O7, Q3.
Germans Setup First
- AT START: [Elements of 263rd Division] Setup
any whole or have hex south of hex row S inclusive:
1x10-2, 1x8-1; 1x8-0; 9x467; 3x247; 4xLMG; 2xMMG, 1xRadio; 1x50mm ATG; 1x37mm
ATG; 2x ENT; 2x135 Bunkers
- TURN 3: TURN 3: [Reserves] Enter turn one,
1xSTGIII(75); 2x Armed HT; 1x9-1; 3x838; 1xFT; 2xDC
- AT START: [Elements
of the 308th Rifle Division and 2nd Bn.37th Guards] Set up
on whole or half hex north of hex row W inclusive:
1x9-1; 1x8-0; 24x447; 3xLMG; 1x MMG; 2x ENT
- TURN 1: [Elements of the 17th Tank Brigade]
Enter on any North Edge hex. Any AT START forces may enter as passengers:
SPECIAL SCENARIO RULES:
- WG102.1: TERRAIN: Wheatfields are in effect.
All roads do not exist. Treat all orchard hexes (11S7) as open ground.
- WG102.2: Use the American 57ATG to represent
the German 37ATG (TK# 2/3/4, 2AF HE).
- WG102.3: The German 838s has smoke making
- WG102.4: The German radio may only contact
the company mortar, a single hex 50mm battalion mortar, unlimited Fire Missions
but no smoke ammunition. AR/SR/FFE possesses sufficient range to reach any
hex on the map subject to OBA mechanics.
- WG102.5: As a result of specialized training,
the German 838s are not required to take a PreAFV MC to place DC on enemy
AFVs. (This is a current discussion point on SLlist).
SIDE SELECTION PROCEDURE: Each player takes one marker of each nationality
and simultaneously reveals their choice of side. If opposing sides are selected,
those sides are assigned. If the same side is chosen, the players bid for
side with the lower rated (seed) player bidding first. Bids may start at '0'
and progress in whole numbers only. The bid is the number of dominant AT START
squads to be added to the opposing side. The bid continues until one player
accepts the opposing side whose force is augmented with that bid. Please report
the bid, winning side and comments (i.e. uneven die rolls at key moments)
as this data will be used for balance modification the scenario prior to its
PLAYTEST STATUS: This scenario
is currently in playtest (Beta Release), please contact Squad
Leader Academy to join this effort. The 'final' version will be published
as a SQLA/Wargame Academy (WGA) scenario pack.
AFTERMATH: The German infantry Divisions were hard pressed
to hold their ground given their meager resources. Given the ineffectiveness
of the standard ATGs vs the T34, the Sturmgeschuetz assault gun were pressed into
an antitank role and served as the only effective AT weapon beyond heroic infantry
assaults. The decision of the OKH to hold the Yelnia salient as a jumping off
point for a renewed Moscow offensive proved to be a sad commentary on some of
the generals who advocated maintaining a position solely for reasons of prestige.
To say that Yelnia was a costly blunder would be to minimize its true horror for
the German infantryman.