WG106 "Deathtrap" (BETA)
Scenario Design by Bill Thomson; Adapted to SQL from On All Fronts "Two
Eyes for an Eye" by Bryan Beecher; Rev 1.1
Germany, February 1945: In the US 3rd Army sector, the VIII
Corps offensive against the Siegfried Line meets with dogged resistance by the
units of the German 7th Army. The Americans yet assaulted another town redoubt,
in yet another German city, defended by fanatics who fear retribution.
VICTORY CONDITIONS: The American player must clear all hexes
of building X3 of all German infantry (leaders, squads and crews) at the conclusion
of the Close Combat Phase of German Turn 6 without losing more than a combined
total of ten (10) leaders, squad, and crews. The AFVs, gun, and jeep have no
value although their inherent crews count as toward the casualty total.
Germans Setup First
- AT START: Setup in any building hex of T2, T4, T7, X4,
V3, V4, Y8 and/or AA4.
1x92; 1sx8-1, 1x70; 9x467; 2x247, 1x50cal(captured); 2xMMG, 3xLMG, 5xPF,
50 Mine factors, 6xWire.
- AT START: Setup on any whole west of row S inclusive or
east of row BB inclusive that is not adjacent to a German unit.
1x92, 1x91, 1x81, 1x70, 2x847, 12x666, 2xBazooka, 2xMMG, 1xDC, 1xRadio,
- TURN 1 : Enter from East and/or West edges with any passengers
taken from the AT START forces:
2xM4A3, 1xPriest, 1xJeep, 1x246, 1x105HOW.
SPECIAL SCENARIO RULES:
- WG106.1: Fanaticism rules (26) apply to all German
units in the same hex as a German Leader, even if broken. Units on different
levels are considered to be in separate hexes.
- WG106.2: German units who roll a unmodified '2' due to
a IFT Morale check may go Berserk at the German player's option. Berserk units
may return to normal after killing a enemy unit in Close Combat.
- WG106.3: Note: Bazookas do not benefit from Point Blank
Fire; Bazooka To Hit die rolls are subject to +2 when firing at moving targets.
- WG106.4: All wooden building hexes east of row Q inclusive
are considered to be on fire (exception of V3 and V4). Place burning building
markers in these hexes. Fires created during this scenario do not spread.
- WG106.5: All wire and mines must be place adjacent to Buildings
X4, V3 and V3.
- WG106.6: Prior to German setup, the American player secretly
defines his OBA module from the following choices: 4x80mm, 3x100mm, 2x120mm,
- WG106.7: SIDE SELECTION PROCEDURE: Each player
takes one marker of each nationality and simultaneously reveals their choice
of side. If opposing sides are selected, those sides are assigned. If the
same side is chosen, the players bid for side with the lower rated (seed)
player bidding first. Bids may start at '0' and progress in whole numbers
only. The bid is the number of dominate AT START squads to be added to the
opposing side. The bid continues until one player accepts the opposing side
whose force is augmented with that bid. Please report the bid, winning side
and comments (i.e. uneven die rolls at key moments) as this data will be used
for balance modification the scenario prior to its published form.
PLAYTEST STATUS: This scenario is currently in playtest (Beta
Release), please contact Squad Leader Academy to join this effort. The 'final'
version will be published as a SQLA/Wargame Academy (WGA) scenario pack.
HISTORICAL NOTE: Although the Americans could readily replace
equipment, infantryman and officers were becoming increasingly reluctant to
become the last casualties in a war nearly won.