WG114 "Defending the Barracks; #2 American Variant"
Scenario Design by Bill Thomson &
Phil Grasha; Updated 060703; Based on Avaloncon Scenario play on WG159
November, 1944: Reduction of German strong points introduces street fighting
to Americans following their sweep through France.
VICTORY CONDITIONS: To win the
American must end the game with undisputed control of at least twelve hexes
of the Tractor Works (1X3); otherwise it is a German victory. A side is considered
to control a hex if it was the last to occupy that hex with unbroken unit. A
hex containing units of both sides in Close Combat is controlled by neither
Only hex rows O-GG inclusive are playable
Americans decide who moves first
- AT START: Total force split between both
locations per SSR 114.2:
1x10-2; 1x9-2; 1x9-1; 1x8-1; 1x8-0; 1x7-0; 1x838; 20 x 4-6-7; 1xHMG; 2xMMG;
- AT START: Setup first in Tractor Works (building
18xconcealment(?) plus portion of German force
- AT START: Setup last; deploy in buildings
P8, P5, Q4, R1:
Remainder of Force.
- AT START: 1st Company: Deploy in buildings Y8, AA4,
1x10-3, 1x10-2; 1xPLC; 1x7-0; 6x847; 5x666; 1x50cal, 1xBAZ, 2xFT, 4xDC, 6xSMOKE
- AT START: 2nd and 3rd Companies: Deploy in Buildings
U3, T4, R7, T7:
1x9-2, 8-1, 7x666, 1xMMG, 12xconcealment(?)
SPECIAL SCENARIO RULES:
- WG114.1: RULES: All SQL
rules are in effect with exception of Sewer Movement (27); all
appropriate buildings are multi-story.
- WG114.2: Only one third (fractions rounded
down) of all German infantry and SW may initially deploy in the tractor works.
Leaders are not restricted.
- WG114.3: All Germans units in building X3
get fanaticism benefit (26) while in the Barracks.
- WG114.4: American combat engineers (847s)
may lay a total of 6 smoke counters in this scenario; the German 838 has unlimited
smoke. Placed smoke is in both levels of a multistory hex.
- WG114.5: SQLA interpretation of the capture
weapons chart is only qualified American units may use captured FT's and DC's
at the SQL rules level.
- WG114.6: Due to its burned out status, fires
may not be created in building X3
SIDE SELECTION PROCEDURE: Each player takes one marker of each nationality
and simultaneously reveals their choice of side. If opposing sides are selected,
those sides are assigned. If the same side is chosen, the players bid for
side with the lower rated (seed) player bidding first. Bids may start at '0'
and progress in whole numbers only. The bid is the numbers of dominate AT
START squads to be added to the opposing side. The bid continues until one
player accepts the opposing side whose force is augmented with that bid. Please
report the bid, winning side and comments (i.e. uneven die rolls at key moments)
as this data will be used for balance modification the scenario prior to its
PLAYTEST STATUS: This scenario
is currently in playtest (Beta Release), please contact Squad
Leader Academy to join this effort. The 'final' version will be published
as a SQLA/Wargame Academy (WGA) scenario pack.