Scenario Design by Pete Pollard with further
development by Bill Thomson, Phil Grasha, and Bill Sosnicki; Updated 061015
East Front in Russia, August 12, 1941:
Adolph Hitler issues Directive No. 34 on the conduct of operations. The
Army Group South is to prevent the enemy from re-occupying the eastern bank
of the Dnieper, and to occupy the Crimea, the industrial district of Kharkov
and the coalfields of the Donetz Basin. Russian forces from surrounding areas
have desperately begun to dig in and setup a defensive position long the eastern
areas of the Dnieper in the hopes of stopping or delaying the advancing force
of Army Group South into the basin.
The Germans must exit 8 squads, (AFV's do not count), off the North edge
and eliminate 7 squads or their equivalent (AFV's count as 2). Russian Player
wins by avoiding the German Victory Conditions.
- AT START: Set up north of hex row M (inclusive)
1x9-1, 1x8-0, 1x7-0, 10x447, 3x237, 2xLMG, 1xMMG, 1xRadio, 2xENT, 1xInf37*,
- TURN 2: Reinforcements must enter on
either road hex on the north edge:
- TURN 5: Reinforcements must enter on either road
hex on the north edge:
- AT START: Set up south of hex row Z (inclusive):
1x9-2, 2x8-1, 7x467, 3xLMG, 1xMMG, 1xMTR50, 1xSPW251/2, 1xSTGIIIB
- TURN 2: Armor reinforcements; enter on either the
east or west board edge south of hexrow Y inclusive:
- TURN 3: Reinforcements enter on south edge
1x10-2, 1x8-0, 3x548, 2x838, 1x247, 2xLMG, 1xDC, 1xATR, 3xSmoke, 2xSPW251/1,
3xSPW251/2, 1xAT37L, 1xSPW250/3.
SPECIAL SCENARIO RULES:
- WG207.1: Russian may not request for AR until turn
- WG207.2:: Orchards as per COD rules.
- WG207 3: The German's may place
a total of 3 smoke counters during the game via either an 838 or 548. Only
the 838s may use DCs.
- WG207.4: SIDE SELECTION PROCEDURE: Each
player takes one marker of each nationality and simultaneously reveals their
choice of side. If opposing sides are selected, those sides are assigned.
If the same side is chosen, the players bid for side with the lower rated
(seed) player bidding first. Bids may start at '0' and progress in whole
numbers only. The bid is the number of dominate AT START squads to be added
to the opposing side. The bid continues until one player accepts the opposing
side whose force is augmented with that bid. Please report the bid, winning
side and comments (i.e. uneven die rolls at key moments) as this data will
be used for balance modification the scenario prior to its published form.
PLAYTEST STATUS: This scenario is currently
in playtest (Beta Release), please contact Squad
Leader Academy to join this effort. The 'final' version will be published
as a SQLA/Wargame Academy (WGA) scenario pack.