WG208 "FLUGPLATZ 51" (BETA)
Scenario Design by Kevin Welsh; Rev B; Updated
051218
SEPTEMBER, 1941 : The German drive
east shatters the Russian front opening large gaps between advancing elements
and their logistical tail. Captured Soviet airfields are integrated as points
of resupply for the German lead formations. As the organized Soviet resistance
crumbles , bypassed Soviet remnants of destroyed formations assimilate into
ad hoc battlegroups to threaten the security of captured airfields such as Flugplatz
51.
VICTORY CONDITIONS: The Russians immediately
win at the end of any player turn in which they have undisputed control of all
five (5) buildings adjacent to the airstrip at the end of of any player turn.
To achieve undisputed control, no enemy squad, crew on foot, or leader (AFVs
do not qualify) can be in the building and your forces must have been the last
to have occupied any hex of the building. The German wins by avoiding a Soviet
victory at the end of Turn 7..
BOARD LAYOUT:
SCENARIO SEQUENCE:
| Germans
Setup First |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
END |
| Russians Move
First |
RUSSIAN FORCES:
- AT START: Mixed remnants of 24th Army, setup
north of row Y inclusive:
-
- 1x1x81, 1x80, 1x6+1, 14x447, 4x436, 2x237, 1xMMG,
2xLMG, 2xATR, 1x50mm PM 40 MTR
- TURN 2: Mixed
armor support; Enter on any single north edge hex using sequential
movement:
- 1xT50, 2xBT5, 1xBT5A, 2xBA32 (37L)
GERMAN FORCES:
- AT START: Elements of Luftwaffe Airfield Defense
Battalion, set up south of hex row Q inclusive:
- 1x9-1, 1x8-1, 1x8-0, 6x467, 4x247, 2xMMG, 2xLMG,
1xATR, 1x50mm LeGrW 36, 2x ENT, 2xWire, 2xRoadblock, 1x37mm/L98
Flak 36/37 (IFE=8), 20mm/L115 Flak 30 (IFE=4)
- TURN 2: Elements
of Battalion armor support, Enter on any single south edge hex using
sequential movement:
armor Leader, SdKfz Flak
SPECIAL SCENARIO RULES:
- WG208.1: TERRAIN: All Brush hexes (14N1) are considered
woods; ignore Sunken/Elevated Roads road status (14T3), treat as normal
level 0 terrain,, all Orchard hexes (14D2) are considered open ground, all
Airstrip hexes (14J5) are considered paved roads, all other roads do not
exist; Wheatfields are in effect.
- WG208.2: The German 37mmAA must setup in 14N7,
the German 20mmAA must setup in any non building hex within three hexes
inclusive of 14I7.
- WG208.3: Infantry of neither
side may ride AFVs as passengers.
- WG208.4: The SdKfz Flak
is considered a halftrack for all movement, LOS, TEM and immobilization
purposes. However it is a 'soft' target, it provides no protection to its
gun crew (the +2 DRM does not apply). Due to its weapon platform, it has
no passenger capability beyond its inherent crew.
- WG208.5: The Russian BA32 armored cars
pay truck movement rates. Deliberate/Random immobilization and excessive
speed are not applicable to this vehicle type.
- WG208.6: Roadblocks may be placed to to
extend an existing wall/wood, to block a single open hex between woods/building,
in addition to as a roadblock (between two printed road hexes)
- WG208.7: SIDE SELECTION PROCEDURE: Each
player takes one marker of each nationality and simultaneously reveals their
choice of side. If opposing sides are selected, those sides are assigned.
If the same side is chosen, the players bid for side with the lower rated
(seed) player bidding first. Bids may start at '0' and progress in whole
numbers only. The bid is the number of dominate AT START squads to be added
to the opposing side. The bid continues until one player accepts the opposing
side whose force is augmented with that bid. Please report the bid, winning
side and comments (i.e. uneven die rolls at key moments) as this data will
be used for balance modification the scenario prior to its published form.
AFTERMATH: As the defense of airfields
fell under the jurisdiction of the Luftwaffe, the troop quality and equipment
was below that of the Wehrmacht inter-service rivalry resulted in poor coordination
between these service branches hindering combat efficiency.
PLAYTEST STATUS: This
scenario is currently in playtest (Beta Release), please contact Squad
Leader Academy to join this effort. The 'final' version will be published
as a SQLA/Wargame Academy (WGA) scenario pack. This scenario was used in Round
1 of the 2005 COI Masters event. In the completed round of the COI Masters event,
the Germans won all three games. Two game was a player skill mismatch with the
dominant player winning.
The third game, between Scott Powers and Bill
Thomson, was an unusual game as Germans held onto the tower hex building for
the last three turns despite three adjacent Russian tanks pounding away. This
position hindered the Russian infantry flanking movement. The Russian missed
with his BT5a 76* on its first shot, followed by a malfuncttion which it soon
repaired, then malfunctioned again. The German ATR malfunctioned on first use
then was removed in the subsequent repair. The T50 proved itself a monster,
killing the flak truck, both AA guns and the PzKwII One BT crew passed multiple
MCs after being immobilized by infantry. The German PzKwIII survived numerous
immobilization shots and killed a single adjacent BT, the only thing it hit
all game despite the 91 armor leader.
The German tower group survived against all
odds; the Russian capture of the other buildings, largely unoccupied, was prevented.
Had this fallen on an early hit 76*, the russians likely would have carried
the day. This game was played with a bid of +2x447 so they have been added in
Revision B. Also will added is the SSR to allow the roadblocks to be used to
extend an existing wall/woods, to block a single open hex between woods/building,
or as a roadblock (between two printed road hexes) There is a new SQLA rule
convention pending per discussion with Alain Chabot that roadblocks have to
be used only as roadblocks.