WG208 "FLUGPLATZ 51" (BETA)
Scenario Design by Kevin Welsh; Rev B; Updated
SEPTEMBER, 1941 : The German drive
east shatters the Russian front opening large gaps between advancing elements
and their logistical tail. Captured Soviet airfields are integrated as points
of resupply for the German lead formations. As the organized Soviet resistance
crumbles , bypassed Soviet remnants of destroyed formations assimilate into
ad hoc battlegroups to threaten the security of captured airfields such as Flugplatz
VICTORY CONDITIONS: The
Russians win immediately at the end of any player turn in which they have undisputed
control of the tower hex (14L5) and any three of the four (4) remaining buildings
that are adjacent to the airstrip. To achieve undisputed control of a building
your forces must have been the last to occupy any hex of the building when no
broken or unbroken enemy unit (squad, crew on foot, or leader) are in the building.
AFV’s alone may not control a building. The German wins by avoiding the
Russian Victory Conditions at the end of Game Turn 7.
- AT START: Mixed remnants of 24th Army, setup
north of row Y inclusive:
- 1x1x81, 1x80, 1x6+1, 14x447, 4x436, 2x237, 1xMMG,
2xLMG, 2xATR, 1x50mm PM 40 MTR
- TURN 2: Mixed
armor support; Enter on any single north edge hex using sequential
- 1xT50, 2xBT5, 1xBT5A, 1xBA32 (37L)
- AT START: Elements of Luftwaffe Airfield Defense
Battalion, set up south of hex row Q inclusive:
- 1x9-1, 1x8-1, 1x8-0, 6x467, 4x247, 2xMMG, 2xLMG,
1xATR, 1x50mm LeGrW 36, 2x ENT, 2xWire, 2xRoadblock, 1x37mm/L98
Flak 36/37 (IFE=8), 20mm/L115 Flak 30 (IFE=4)
- TURN 2: Elements
of Battalion armor support, Enter on any single south edge hex using
SPECIAL SCENARIO RULES:
- WG208.1: TERRAIN: All Brush hexes (14N1) are considered
woods; ignore Sunken/Elevated Roads road status (14T3), treat as normal
level 0 terrain,, all Orchard hexes (14D2) are considered open ground, all
Airstrip hexes (14J5) are considered paved roads, all other roads do not
exist; Wheatfields are in effect.
- WG208.2: The German 37mmAA must setup in 14N7,
the German 20mmAA must setup in any non building hex within three hexes
inclusive of 14I7.
- WG208.3: Infantry of neither
side may ride AFVs as passengers.
- WG208.4: The SdKfz Flak
is considered a halftrack for all movement, LOS, TEM and immobilization
purposes. However it is a 'soft' target, it provides no protection to its
gun crew (the +2 DRM does not apply). Due to its weapon platform, it has
no passenger capability beyond its inherent crew.
- WG208.5: The Russian BA32 armored cars
pay truck movement rates. Deliberate/Random immobilization and excessive
speed are not applicable to this vehicle type.
- WG208.6: Radio-less vehicle rules apply
to the Russian AFVs and the German SdKfz. The Russian BT5A and German PzKw
38(t) are the corresponding command tanks. Use the corresponding rule based
on rule level used [COI Supplemental G. Vehicle Radios; COD 129.5 Lack of
- WG208.7:Roadblocks may be placed to to
extend an existing wall/wood, to block a single open hex between woods/building,
in addition to as a roadblock (between two printed road hexes)
- WG208.8: SIDE SELECTION PROCEDURE: Each
player takes one marker of each nationality and simultaneously reveals their
choice of side. If opposing sides are selected, those sides are assigned.
If the same side is chosen, the players bid for side with the lower rated
(seed) player bidding first. Bids may start at '0' and progress in whole
numbers only. The bid is the number of dominate AT START squads to be added
to the opposing side. The bid continues until one player accepts the opposing
side whose force is augmented with that bid. Please report the bid, winning
side and comments (i.e. uneven die rolls at key moments) as this data will
be used for balance modification the scenario prior to its published form.
AFTERMATH: As the defense of airfields
fell under the jurisdiction of the Luftwaffe, the troop quality and equipment
was below that of the Wehrmacht inter-service rivalry resulted in poor coordination
between these service branches hindering combat efficiency.