TAHGC 15 "Hube's Pocket"
Updated 051205; rev 0
SOUTHERN RUSSIAN NEAR BUCHACH, April 6, 1944: The March Russian offensive
to drive the Germans back to the Carpathian Mountains had been successful. Partially
due to Hitler's "stand fast" order, many large German formations were
encircled. Among them was the entire First Panzer Army of General Hube. Determined
not to be part of another Stalingrad debacle, Hube and Manstein planned a daring
breakout. Avoiding the favorable terrain to the south, Hube drove west across
forested hills. The terrain was more difficult, but the Russians were caught by
surprise. Elements of the elite 2nd SS Panzer Corps would drive eastward to aid
in the breakout with linkup expected in the vicinity of Buchach.
RULE LIMITATIONS: All rules through 86.
VICTORY CONDITIONS: The Germans
win by exiting at least ten trucks in convoy off the west edge. The Russians
win by preventing the German victory conditions.
- TURN 1: Elements of the 10th SS Frundsberg
Division. Enters first turn from west edge of board 2 and/or 5.
1x10-2ss; 1x9-1ss; 1x8-1ss; 1x8-0ss; 12x 658ss; 2x Pzsk; 12x Pf; 4xATM; 1xHMG;
2xMMG; 6xLMG; 2xDC; 2xPzKwVG; 2xPzKwIVH; 2xSpw251/1; 4xSpw251/2;
PzKwVg; 1x9-1ss AL
- TURN 5: Convoy of the First Panzer Army:
Enters on turn 5 or later along any road hex on the East edge.
- AT START:
Advance elements of the 5th Tank Corps: enter from north edge of board 4:
1x9-1; 1x 8-1; 1x8-0; 10x447; 8x628;
3xLMG; 6xT34/76c; 2xT34/85; 1xKV/85
SPECIAL SCENARIO RULES:
The westward thrust caught Zhukov by surprise and
he desperately threw anything available in the way of Hube's Panzers. His last
blocking action force, a gaggle from the 1st Tank Army, was pushed aside by the
10th SS Frundsberg Division, now little more than a kampfgruppe. Hube, with 200,
000 men, was able to pull out and escape the trap, this time.
- 15.1 All vehicles which enter the board
on the same hex must do so sequentially, with the second vehicle paying 1
additional MP to enter, the third 2 additional MPs, the fourth 3 additional
MPs, etc. This remains true even if the entrance is via a road hex, although
the actual MPs expended would be 1/2, 1-1/2, 2-1/2.
- 15.2: The German player must designate
any one leader at the start of the scenario as having command of the smoke-making
cannisters. Any squad stacked with that unbroken leader may make smoke as
if it were an Assault Engineer squad.
- 15.3: All AFV crews are SS and have appropriate
morale and special characteristics outlined in 83.
- 15.4: German forces may not enter board
4 on turn 1.
- 15.5: Use any non-vehicular 5/8" counter
to represent the extra trucks of the convoy.
- 15.6: The type of
panzerfausts in use must be rolled for individually as per 85.6, but no more
than 8 of any one type may be used.