GIA TAHGC 308 "HAN-SUR-NEID"
Updated 050304; rev 1.0
HAN-SUR-NEID, FRANCE, November 11, 1944:
It will never be known who ordered the charge. Perhaps it was Colonel Burnette,
who was mortally wounded as his men neared the 100 foot bridge. Perhaps it was
simply the sight of Lt. Edwards' tanks edging across the unblown span that drew
the men forward. Amidst a shower of shot and shell, a small band of brave GIs,
supported by three Shermans, burst across the bridge "faster that they knew
how" and then hunkered down to defend the narrow approach.
To win, the German must kill, capture, or currently have broken at game's end
all US squads, plus destroy of force abandonment of all US AFVs OR instead of
the previous conditions, enter 7I1 with one unbroken German squad and leader
on foot. The US player wins by avoiding German Victory Conditions.
A-Q inclusive are playable
U.S. sets up first
Player moves first
- AT START: Elements of the 11th Panzer Division
enter by group as per SSR 308.5:
Group 1: 2xPzKwIVF2
- Group 2: 1x9-1;3x548; ; 2xLMG; 2xPF44a; 3xStugIIIF
- Group 3: 2x8-1; 6x467; 3xLMG; 4xPF44a
- Group 4: No Arrival This Turn
- AT START: Elements of the 317th Infantry
Regiment with tanks fob the 68th Tank Battalion [ERL:4] setup within five
hexes inclusive of 7I9:
1x9-2; 1x8-1; 1x1-4-9 Hero, 4x667; 2xBAZ44a; 1xRAD; 1xM4; 1xM4A1; 1xM4A3(76w)
SPECIAL SCENARIO RULES:
AFTERMATH: The large number
of wounded lying on the narrow bridge prevented any further crossing by US tanks.
there continued battering of the far shore by German artillery limited infantry
reinforcements to small handfuls of resolute men. Nonetheless, the GIs were able
to beat back a series of uncoordinated German attacks. By nightfall, the process
of clearing the bridge had been completed and the American tanks and armored infantry
streamed into the town. The next day the 6th Armored and 80th Infantry Division
were ready to attack out of the precious bridgehead.
- 308.1: The river is deep and without current.
- 308.2: There is a wooden, one lane bridge
from hex I2 to hex I8. No US unit of any king may enter any bridge hex. No
German vehicles may enter any bridge hex. The US player may not attempt to
destroy the bridge.
- 308.3: No boresighting is allowed.
- 308.4: The US player has one 105mm OBA module.
- 308.5: At the beginning of each German RPh,
the German player picks one chit form a set of four numbered from 1-4.
After picking the chit, it is discarded and a die is rolled. On a die roll
of 1-2, the cited German force enters on any hex or hexes of the south edge
of Boards 1. On a die roll fob 3-4, it enters the East edge; on a die roll
fob 5-6, it enters the North edge of Board 1.