TAHGC SSTK1b "Death's Head at Lusho"
Published in the GENERAL
volume number 20.6; Scenario Design by Martin Shaw; Clarification and modifications
have been made from the published version by Bill Thomson.
Updated 051203; rev 0
LUSHO, EAST OF THE VALDAI HILLS, September 24th, 1941:
Noon: as Army Group North continued to press at
the gates of Leningrad, to protect its right flank the German 16th Army and the
SS Totenkopf Division has been compelled to entrench west of the Pola River. Following
fierce engagements in the region since September 8th, the Germans were convinced
that the adverse weather and heavy fighting have hurt the Russians far more that
it hurt them and still anticipated the collapse of all Soviet resistance before
the end of the winter. Not surprisingly, in spite of information received from
deserters on the previous day, warning them of the impending attack scheduled
for noon, the Germans were caught completely off guard by the size and intensity
of the assault. The heaviest blow fell on the Lusho where two Soviet regiments,
charging behind a screen of tanks, crashed into the German defenses.
VICTORY CONDITIONS: The Russians win either by being the last side to
have uncontested control of all five stone building on Board 3 initially in
German hands or by exiting two tanks, with functioning armament, off the west
edge of Board 3.
set up first
- AT START: Elements
of the 2nd Battalion, 3rd SS Totenkopf Infantry Regiment setup on Board 3
as follows: Any Hill hex east of Row L inclusive.
1x10-2ss; 1x9-2ss; 4x658ss; 1xHMG; 1xMMG; 1xLMG; 2xRadio; 5xConcealment; 2xRoadblock;
- AT START: Elements
of the 2nd Co. of the SS Totenkopf Tank Destroyer Battalion set up on Board
3 between rows V and L inclusive.
1x8-1ss; 3x658ss; 3x238ss crew; 1xMMG; 2xLMG; 1xRadio; 10xConcealment; 1x28LL
ATG; 2x37L ATG; 1x50L ATG.
- AT START: Hex
J4: 1x658ss; 1xLMG; 1xEntrenchment
- AT START: Hex
F5: 1x658ssl 1xLMG; 1xEntrenchment
- AT START: Ad
hoc Battery of SS Totenkopf Artillery set up on Board 3 west of row BB inclusive.
3x238ss crew; 1xlmg; 1xConcealment; 1x105L ART; 1x105HE ART
- AT START: Elements of assault infantry set
up in any woods hex east of row 3E inclusive, but not adjacent to any German
1x9-1; 3x8-0; 50x447; 2xMMG; 4xLMG
- AT START: Elements of Armor Spearhead set
up on Board 2 on any road hex east of row G inclusive:
5xT34/76A; 2xKV1A; 1xKV1
SPECIAL SCENARIO RULES:
- SSTK1a.1: SSTK1b.1: There are no artillery
- SSTK1b.2: The Germans may not request indirect
fire until their own player turn.
- SSTK1b.3: All woods hexes south of 3B3,
3A4, 2B6, 2C7, 2D7. 2E9, 2F8, and 2G9 are considered woods hexes.
- SSTK1b.4: Lusho lay close to the swampy
banks of the River Pola; therefore all hill terrain on Board 2 is designated
as Marsh. All relevant rules for Marsh are in effect.
- SSTK1b.5: The Russian receives air support
from two IL2 Sturmoviks arriving on turn 1. The Sturmoviks are armed with
20af/20L mm cannon with an Infantry Fire Table equivalent of 20 factors and
a 120 HE/24 bomb load). The air support was employed to strafe German entrenchments;
the Sturmovicks are therefore prohibited from attacking further than seven
hexes west of the westernmost unbroken Russian squads.
- SSTK1b.6: Russian infantry may not prep
fire on RT1; units which have not moved may fire with full effect during the
- SSTK1b.7: SS squads set up west of Hex Row
L on Board 3 must be initially placed in stone buildings, no more than one
squad to each building.
- SSTK1b.8: All German weaponry eligible to
do so may utilize bore sighting.
- SSTK1b.9: Due to scenario timeframe, Heat
ammunition is not available.
- SSTK1b.10: The wooden building at 3I10 does
- SSTK1b.11: Lack of Wireless Equipment rules
(129.5) apply as appropriate to Russian AFVs.
NOTE: This scenario was used in conjunction
with the General article published in volume 20 number 6as an example the pitfalls
of scenario design.