VSQL Version History
updated 051101
3.0.1 06/02/05 (Brent Easton)
- Fixed bug where Deleting units was not being reported.
3.0 06/01/05 (Brent Easton)
- Fixed reporting of movement of HIP unit. Now reported as '* ? Moves ? ->
?'
- Changed color of German COI colors to match SL colors.
- Reworked Concealment in general to prevent HIP, Delete and Clone by opponent
on Concealed units and to make certain extra ? counters are indistinguishable
from ordinary counters. Re-organisedorder of traits in all counters. Removed
Clone and Delete from BasicPiece to separatetraits. Major traits added via
prototypes.
- Removed all Colored Background traits and set Invisible background color
correctly.
- Fixed Concealable to prevent Concealed traits being activated by Control
keys, even though there is no menu item.
- Changed bunkers to act like concealment counters. Modified concealment
processing so any unit moved out from under a Concealment counter or Bunker
by the owner will become unconcealed.
- Moved all 'Has Info' traits above 'Concealable' so opponent cannot see
it on a concealed counter.
- American blank counters fixed to conceal as American color, not German
- Large American and Russian blank counters now conceal with correct large
size concealment counters.
- Changed existing PLC counters to conceal with 'PLC' colored concealment
counters.
- Created new German, American and Russian Generic PLC's that conceal as
correct nationality.
- Fixed angle of Ford counters so they cross from hexside to hexside
- Cleaned up Scenario Info window - Removed SAN stuff, changed note windows
to tabs, changed text to monospaced, increased size on opening, added 'prev
turn' button, report turn counter change.
- Added Movement Trail to Infantry and Vehicles
- Ran images through an image optimizer to remove comments.
- Changed Track counter to 'Does not Stack' to solve problems with adding
them to map while replaying a logfile. Causes Track counter to drop to bottom
of stack, so counter will rotate 45 degrees when dropped onto board to ensure
visiblity.
- Changed Roadblock, Wire, Ford, "V" and Smoke counters to be 'Does
Not Stack'
- Invisible counters are 'Non-moveable' and will not stack with visible counters
- Add Smoke options to Remove All menu.
- Included 'lasso' facility to select multiple counters (from vassal 2.0).
- Delay setting for Mouseover viewer moved to General Preferences.
- Added F6 as Hotkey for Internet Dice Roller.
- Added 'DOES NOT MOVE' as ctrl-I Info comment to all Non-moveable markers
- Ctrl-I info display automatically turns off when counter unselected.
- Marking units not moved also turns off movement trail display.
- Removed 'Nationality Colors' tab from preferences.
- PLC counters moved from main module to extension vsql_plc.mdx
- Fixed German AA 88 counters rotation/repair/limber commands
- Added American 6+1 leader.\
- Default Smoke counter changed to generic instead of German.
- Changed 'Flip' on 2nd Level counter to 'Increase/Decrease'
- Units underneath a 'Non-moveable' counter (e.g. 2nd Level, Bunker) will
not stack and move with counters that are moved on top of the 'Non-moveable'
counter.
- Changed menu references to 'COI+' to 'COI'
- Report CX command for Infantry Units. Report Hex when concealing units.
Suppress Reporting when units still in toolbox.
- Online help files updated. Added a seperate Preferences page and an Internet
Die Roller page.
2.5.8 02/14/05 (Brent Easton)
- Fixed bug in LOS checker for LOS from hill to base of same hill.
- Fixed 2.5.7 corruption bug causing units to dissappear when logfiles opened
with earlier versions
- Fixed Turret CA bug introduced in 2.5.5
- Fixed Angle of Bridge counters so they cross from hexside to hexside
- Updated SS squad DM to show DM+2 (was +4)
- Fixed American leader DM to show "can route" instead of "DM+4"
- Removed COD and GIA Charts. To be included in Extensions.
- Added prototypes to Infantry, Vehicle, Gun and SW units to support COD
and GI extensions and future programming efforts.
2.5.7 10/25/04 (Brent Easton, Jay Yanek)
- Version 2.5.7 is broken and should not be used. Log files cannot be viewed
with other versions of VSQL.
2.5.6 10/15/04 (Brent Easton)
- Fixed bug where movement auto-reporting not working
2.5.5 10/06/04 (Brent Easton)
- Added Icon for Map Overview button
- Migrated fix for gray Concealed counter display from VASL
- Added colored layers to tracking counter
- Added Rumanian Crew Counter
- Display correct roll message when using Internet Die Roller
- Fixed errors and minor re-organisation of COI chart
- Added explantion of Bunker Control keys to help file
2.5.4 4/8/04 (Brent Easton)
- Included latest VASL code to fix 'flipping' maps bug.
- Updated LOS engine to follow SL rules for blind hexes and grain hexes and
to report SL rule numbers.
- Included Internet Dice Roller.
- Added new VSQL preference tab with new preference to turn off grid snapping
to hex edges and corners.
- Adjusted Mouse-over stack viewer options to take advantage of new features.
Now displays grid reference when showing counters. Always displays grid reference
when map zoomed out.
- Replaced dice, charts and overlays buttons with icons.
- Removed OBA button.
- Fixed SW level for German 50mm ATG.
- Fixed errors and minor re-organisation of SL Charts.
- Added PBEM procedures to Help Menu
2.5.3 1/05/04 (Brent Easton)
- Updated CASL & VASL code to support version 1.3 vassal. Also fixes
missing 'moved' markers.
- Added Mouse-over counter viewer.
2.5.2 1/03/04 (Jay Yanek)
- Remove "location" from parachute counter.
- Russian SL truck now reporting properly.
- Mines are now hindrance counters and should stack properly.
- GE SL 75mm updated
- Several other "minor" counter updates.
- Fixed Russian leaders 8-0 through 10-3. Were not berserking correctly
- Made Roadblock a hindrance counter.
- Change Rumanian concealment counter "colored background" attribute
from 'ge' to 'al' to allow it to properly conceal Rumanian units.
2.5 7/21/03 (Jay Yanek & Dennis Jorgenson)
- Added first five 'named' PLCs.
- Changed "Can be invisible" trait on most Info counters to have
the background color be white instead of transparent. Helps to see counters
better on the board.
- Added SL and COI Quick Reference Cards to the Charts menu. Also added misc.
charts.
- Removed "moved" attribute from nearly all Info counters.
- Added "CX" option to each infantry unit. Now ctrl-X will place
a CX counter on that unit (similar functionality as the DM counter).
- Removed some reporting keys from counters that did not need it ('A' and
'S' were common ones).
- Changed menu system by pulling out the "Basic" menu and making
it its own top-level. Should make it easier for users to get to repeat counters
quickly.
- Added German SS armor leaders.
- Added "hero" counter (under PLC menu).
- Added "berserk" counters to Russian and SS armor leaders/CE.
- Updated turret counters to new graphics.
- Added overlays for grain, marsh, rubble (stone & wood), woods, and
water.
- Deleted "does not move" attribute from all pieces (via beta test
input).
- Replaced with "marker/location" for all of these counters. Should
help with playability.
- Blank counters text labels have been center justified in all directions.
Text will now draw in the center of the counter vs. the top.
- Shortened many counter names per beta input. Should reduce the "verbage"
that shows up on the info window during play. Along this line, abbreviated:
Partisan with 'p', Inexperienced with 'i'. SS names will remain with the 'ss'
suffix.
- Updated several "info" counters with the correct "can be
marked moved" attribute. VASL/VSQL uses a custom attribute, not the standard
one that comes with VASSAL.
- Enabled the transparent stacking option in "map window\stacking options\color
of pieces when not expanded". Set transparent per instructions. Now when
pieces are stacked and not expanded, you can see portions of the lower pieces.
- Updated American, German, Russian FFE counters. Left the Blue/Red OBA counters
in the set for now.
- Added new ASLCommandEncoder.class file to the \VASL\build\module section
(via Rodney Kinney). This .class will allow us to toggle the Nationality function
so it does not appear on the Preferences menu. Currently, the flag in the
buildfile is not set. Rodney needs to work out a bug.
- Adjusted all MMC/SMC counters "place marker" attribute to have
the DM marker defined properly. Now the DM placed by these counters will function
the same as the DM on the Basic menu.
- Added 2.0.3 American AT counters to images file for compatibility.
- Updated Prep/DF/AF counters per user input. Prep/AF are white. DF is gray.
Also changed counter layout for Prep to conform to template.
- Removed several redundant counters from the original COI game build. These
counters were when the vehicle rotation was previously defined as VCA #1 was
SE instead of NE.
- Removed multiple obsolete counters not used from buildfile and images directory.
- Does Not Stack: Removed the "DNS" attribute from the following
counters. Substituted the Marker/Location attribute: Smoke, Fire (both), Rubble,
AR, Starshell, Aircraft (all).
- Added CE/Stun/+1TH/Withdraw to all vehicles. All vehicles can now button/unbutton
(ctrl-b), and cycle through the stun list if needed (ctrl-w).
- Compatibility exists backward to version 2.0. Future expansions will be
compatible with this module.
- Added COI counterset (provided by Dennis Jorgenson). New counterset does
not use the "nationality" functionality any more. This can be ignored
on the preferences menu (this menu will be removed in a future version).
- All vehicle/gun wrecks/malfunctions now rotate along all six directions.
- Added "DM +2" counter for SS units (similar functionality to
the American "Can Route" counter). DM+2 and "Can Route"
are flips of the basic DM
counter.
- Added appropriate counters from the VASL 4.10 module which enhance VSQL.
(e.g. fanatic, No ammo/cannister/etc, fortified building, etc.)
- Added "Control" counters to show side ownership / victory conditions.
- Added "PLC" menu (for future expansion)
- Moved Concealment counters to their own menu for each country.
- Separated SL and COI vehicles and guns into separate menus for each country
via tab.
- Added Draggable Overlays from VASL 4.10.
- Updated Charts for all modules, including COD and GI since they were available.
COD and GI functionality will be added at a later date.
- Changed the "Remove" menu on the Map window to better reflect
gameplay.
- Changed the Defensive Fire counter to a gray background to facilitate easy
spotting.
- Added help menus, credits, etc. to the "help" tab.
- All vehicles now will remain as "hindrances" when checking LOS
(if that option is chosen on the preferences menu. Now you will be able to
see if the LOS thread crosses the vehicle silhouette.
- Counters like the "level" counter added the Marker attribute
with the "Location" flag to allow units to stack both above or below
the counter. Moving units through this type of counter will no longer drag
the counter with the stack. To move these special counters if the counter
if it is part of a stack, expand the stack then drag the counter out.
- Reorganized attributes on all counters to make them consistent.
- Reorganized menus to make them fit the new counterset.
- Revamped module to include latest VASSAL improvements.
- Updated .class code to be consistent with the VASL series.
- Added "template" text file to the beta-distribution package.
To be used so future authors can understand how various genres of pieces are
built.
- NOTE: There are many more minor changes not listed.
Version 2.0.0 through 2.0.3 (Dennis Jorgenson & Jay Yanek)
- Improved counter art.
- Updated .class code to keep up with server changes.
Version 1.9.1 (Rodney Kinney)
- Some unspecified bug fix.
Version 1.9.0 (Jeff Thorpe)
- Map Centering function Implemented. Right-mouse-click on map will now center
the map at the click position.
Version 1.8.9 (Jeff Thorpe)
- Location attribute added to many counters, making them visible from within
an unexpanded stack. HUGE IMPROVEMENT! (Thanks RK for the suggestion!)
Version 1.8.8 (Jeff Thorpe)
- Fortifications "Does not Stack" trait prevented re-ordering within
the stack. Removed.
Version 1.8.7 (Jeff Thorpe)
- American Vehicles had become all M-10s. Back to what they're supposed to
be.
- The "Remove All: DM" function had broke. Fixed.
Version 1.8.6 (Jeff Thorpe)
- Los functionality lost in 185 returns.
Version 1.8.5 (Bill Thomson)
- Russian counter background is now more brown
- All blank counters have labeling enabled
- Nationality blank counter can be concealed
Version 1.8.4 (Jeff Thorpe)
- The firepower counters all had the "does not stack" option selected,
along with the "hold shift key to select" box checked. This resulted
in not being able to see the counter at all once placed unless all the counters
in the hex .
- The "does not stack" trait, were removed.
Version 1.8.3 (Bill Thomson & Rodney Kinney)
- Replaced the LOS function which got lost in the earlier version
- Changed the control key from 'B' to 'F' for infantry, SW, and guns to be
consistent with vasl but retained 'W' to change vehicles to weck status.
- Control key for Russian conversion t Beserk is Control 'R'.
- Corrected the rotation countro for a few strays to be 'X' and 'Z'.
- Rodney fixed the LOS issues
- The "hide pieces" option in the modulewhich got unchecked in 1.8.1
was re-checked it
- The various armed and unarmed halftracks were named AHT and UHT.
- Some AFV names designations where capitalized (M4A4 from M4a4)
Version 1.8.2 (Bill Thomson)
- Replaced the LOS function which got lost in the earlier version
- Changed the control key from 'B' to 'F' for infantry and 'W' to 'F' for
vehicles and guns to be consistent with vasl.
- Corrected the rotation countro for a few strays to be 'X' and 'Z'.
- Rodney fixed the LOS issues
- HOWEVER in my taking editing shortcuts, all counters share the same images
as the first in its class negating this version.
Version 1.8.1 (Bill Thomson)
- All markers will no longer move by drag and drop with exceptions for DM,
Starshells, CE, Vehicle mg malf, vehiclefun ma,malf,, OBA, If the need arises,
markers can be moved using a control+shift.
Version 1.8.0 (Bill Thomson)
- All Counter labels standardized and installed for all unit counters as black
10 point text on white background with vertical alignment: top 0 offest, Hortizontal
alignment: center 0 off set, vertical text justification: bottom, horizontal
test justification: center
- Hero Counters deleted
- Control key for HIP changed from 'I' to 'H'
- Control Mask concealment for all PLC changed to nationality color background
- Vehicle, gun, bunker rotation controy key changed from '[X' to 'X' for
clockwise and from and 'Z]' to 'Z' for clockwise rotation.\
- Invisible capability added to entrenchments, wire, and roadblock. As may
be HIP by SSR.
- Blank counters may be HIP
Version 1.7.9 (Bill Thomson)
- Blank counters added to toolbar
- Labels now aligned to top center of counter
- Label background now white background; nationality text colors
Version 1.7.8 (Jeff Thorpe & Bill Thomson)
- A notes windows was added
- The info/unit menus were reorganized;' Infantry' unit menu became 'Firepower'
- Smoke and OBA were extracted from other unit menus and and put into a new
menu 'Smoke/OBA'
- Direction layer added to Artillery Requests
Version 1.7.6 and 1.7.7 (Rodney Kinney)
- Minor tweaks for compatability with VASSAL engine upgrad 1.0b24
Version 1.7.5 (Unknown)
Version 1.0 (Jay Yanek)
- ASL counterset culled for only those needed in SQL creating the SQL module.
Comments:
Please send all additional comments, modification/error correction to the VSQL
Trustees (Easton, Jorgenson, Kinney, Thomson, Yanek)
