
    SST-STARSHIP TROOPERS 
 
  
  Updated 150614 
  
  - TITLE: Robert Heinlein's Starship Troopers
 
  - PUBLISHER:  The Avalon Hill Game Company (TAHGC)
 
  - SCOPE: Man vs Monster; Interstellar Warfare in the Twenty 
    Second Century
 
  -  TAHGC CATALOG VERBAGE: 
 
  -  RULEBOOK VERBAGE: STARSHIP TROOPERS recreates the tactical 
    level action described in the novel of the same name. Since this is science 
    fiction, the game does not attempt to simulate reality. Rather, this design 
    is a straight-forward attempt to bring to life the political-miliary system 
    described in the movie. It is NOT necessary to have read the novel before 
    playing the game. Reading it, however, will give the game player a better 
    appreciation of the gamy system.
 
  - YEAR PUBLISHED (EDITIONS): 1976; A movie tie-in edition 
    was published following the 1997 release of the movie. The latter game was 
    a tie-in to the movie but in all respects a different game with the same title.
 
  - CREDITS 
    
      - Game Research Design: Randall C. Reed 
      
 - Original Book and Idea: Robert A. Heinlein 
      
 - Component Design and Execution: Randall C. Reed 
      
 - Production Assistant: Richard Hamblen 
      
 - Production Coordinator: Thomas N. Shaw 
      
 - Sculpture: Richard Hamblen 
      
 - Artwork:  
        
          - Lego Design: Emily March
 
          - Box Cover and Mapboard: George Goebel
 
          - Character Illustration: Emily March
 
          - Montage: Richard Hamblen
 
          - Counter Art: Randall C. Reed and Richard Hamblen
 
          - Sculpture: Richard Hamblen
 
          - Photography: Looking Glass Photographics
 
        
       - Playtesting: Dave Fram, David Govacker, John Desmond, 
        Arvin van Zante, Rick Archer, Timothy Wiedel, Greg Truner, James Michael 
        Crockett, Mark Nicholson, Walter Mings, Larry Robbins, John Marvin, Bill 
        Larsen, The University of Pennsylvania Wargamers and member of Interest 
        Group Baltimore 
      
 - Typesetting: Colonial Composition 
      
 - Printing: Monarch Services. 
    
 
   - NUMBER OF PLAYERS: 2-
 
  - WGA COMPLEXITY SCALE (1-10): 4+ (Programmed instruction 
    rulebook, each scenario adding to rules in use)
 
  - TYPICAL PLAYING TIME (HOURS): 2 hours+; 10+ turns as function 
    of scenario.
 
  - MAP SCALE: Estimated 50 meters?
 
  - UNIT SCALE: Groups of individual troopers or alien warriors 
    with related support weapons.
 
  - TIME SCALE PER TURN: 12 minutes
 
  - NUMBER OF GAME TURNS: Campaign, two scenarios (6 and 8 
    turns) 
 
  - PARTIAL ARTICLE LISTING: Click here
 
  - GAME INVENTORY: ### 1/2" counters; 124" x 22" 
    mounted mapboard, 24 page rulebook, Player Aid cards, die.
 
  - WBC & AVALONCON HISTORY: No history as a tournament 
    title.
 
  - PBEM TOOLS:  
 
  
    - Two Java application VASSAL 
      module are posted awaiting beta test.
 
  
  - PBEM OPPORTUNITES: Contact Wargame 
    Academy if interested. A Boardgamer Player Association PBEM tournament 
    can be organized by WGA pending suitable interest using the VASSAL VSST module.
 
  - WARGAME ACADEMY COMMENTS: The original is a classic sci-fi 
    wargame based on a book so mango love. It is definitely a 70's wargame, using 
    a series of missions to slowly teach you all the rules of the game (Programmed 
    Instruction). The movie version has much higher production values (20 years 
    age difference shows,) and is a fun but simple beer and pretzels game. The 
    reprint is a fun game to play with your kids, or away to help teach new gamers 
    to not fear hexagons. And most missions in the new one take an hour.(Clarification 
    contributed by Jeremy W. Fridy <frid@juno.com)).
 
  - WARGAME ACADEMY TOOLS: Two unpunched game copies.
 
  - ACCOLADES: 1976 Charles Roberts Award Best Tactical Game 
    nominee.
 
   
  
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