TERRIBLE SWIFT SWORD TSR ERRATA

updated 031022


From: Skip Franklin <wargamer@swbell.net> Subject: Terrible Swift Sword (TSR) Errata

TERRIBLE SWIFT SWORD (2nd Edition)

Errata published in S&T #112 by George D. Leutsch and Craig Broslus

Additional errata in braces [] from TSR errata included with game.

A. COUNTER CORRECTIONS.

  1. The Fronts of the artillery crew markers should not have infantry silhouettes. Treat these as full-strength artillery crews for all purposes.
  2. Skirmisher counters are not distinguished by any special marking. Players should mark one side of each skirmisher unit to identify it for skirmish formation. An easy way to do so is marking three dots (…) at the top of the counter.
  3. Several unit counters were printed with incorrect information; additionally, several Union batteries have been updated to new information uncovered since publication of the game. The following lists the counter as printed then the correction.

B. MAP CORRECTIONS.

The following table identifies map corrections using the format - Map, hex number, change.

Any hexside shared by a Level 2 hex and a Level 4 hex is a steep crest hexside. The Turn Record Chart on Map C is missing the game turn 1620. The night turns boxes 0320, 0340, 0420, and 0440 should be eliminated. These boxes were printed in error; all night turns are hourly.

C. BCE ROSTER SHEETS

Compiling roster sheets is nothing more than nose counting and should be quite simple, which it was. However, nothing could be more boring and thankless in game design, and after a while, come the inevitable mistakes. The brigade leader is listed for each Army with the change required to correct the roster.

D. RULES

E. SCENARIO ERRATA

-- Skip Franklin Grognard Wargamer wargamer@swbell.net

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