Cramsie Scenario 003"The Albert Canal"
 Attributed to Jason Cramsie (unconfirmed). 
  Use of German GIA counters denotes suggestion of GIA rules. Modifications/clarifications 
  have been made from its original published form by Bill Thomson.
Updated 150826
 
The Albert Canal, Belgium, May 10, 1940: 
An integral part of the German plans to invade 
the low countries was to use the parachute arms of the Luftwaffe. While a handful 
of men landed and overcame the Belgian fort of Eben-Emael, a larger force was 
landed along the Albert Canal. the mission of these men was to hold open the main 
canal bridges for the advancing army.  
VICTORY CONDITIONS: To win, the German player must make 
  sure that no unbroken Belgian squad is within 3 hexes of any bridge by the end 
  of the game. In addition, no Belgian ordinance may be within 40 hex range of 
  the bridges. 
BOARD LAYOUT
   
    SCENARIO SEQUENCE:  | 
  
   
    
         
          |   Belgian 
              Setup First  | 
          1  | 
            2  | 
          3  | 
            4  | 
          5  | 
          6  | 
          7  | 
          8  | 
            END  | 
         
         
          |    
              German Move First  | 
         
        | 
  
GERMAN FORCES: 
  -  AT START: Elements 
    of the German Fleigerkorps May choose any clear hex on board 4 to land: 
    
      - 1x9-2; 1x9-1; 1x8-1; 
        1x8-0; 3x838; 12x468; 6xLMG; 15xGliders
 
    
   
  -  TURN 5: Reinforcement 
    Group A: Enter anywhere by parachute landing:
    
      - 1x9-2; 1x9-1; 1x8-1; 
        1x8-0; 12x468; 4xLMG; 20xParachutes
 
    
   
BELGIAN CANAL DEFENSE FORCE: 
  - AT START: 
    Setup within 4 hexes of either canal bank
    
      -  1x9-1; 2x8-1; 3x8-0; 4x458; 6x447; 14x347; 2x222; 2xLMG; 
        1xMMG; 3xDC; 2x20mm/L60 AA; 2xLt Truck
 
    
   
SPECIAL SCENARIO RULES:
  - JC003.1: The canal width is 4 hexes rather 
    than 1 as per 172.1
 
  - JC003.2: There are no land hexes in the 
    middle of the canal.
 
  - JC003.3:There are two bridges across the 
    canal. They extend across the 7V and 7Q hexrows. The German reinforcements 
    land on turn 5.
 
  - JC003.4:Both bridges are two lane vehicle 
    stone bridges. 
 
  - JC003.5:The demo charges are required to 
    destroy a bridge rather than the usual one. 
 
  - JC003.6:No wind is present at start, but 
    if it starts it will be from the west.
 
  - JC003.7:The 458 Belgian squads are considered 
    to be engineers.