Cramsie Scenario 004"Restless Hours"
 Attributed to Jason Cramsie (unconfirmed). 
  Use of German GIA counters denotes suggestion of GIA rules. Modifications/clarifications 
  have been made from its original published form by Bill Thomson.
Updated 150827
 
Holnon, France, May 14, 1940: Once 
across the Meuse, German tanks fanned out and spread terror in the French rear. 
Charles DeGaulle led his 4th Armored division in two counterattacks agains the 
southern end of Guderian's bulge. A few of DeGaulle's tanks penetrated to within 
two miles of Guderan's headquarters.  
VICTORY CONDITIONS: To win, the French player must wound 
  or kill the 10-3 Guderian counter by the end of the game. 
BOARD LAYOUT
   
    SCENARIO SEQUENCE:  | 
  
   
    
         
          |   German 
              Sets First  | 
          1  | 
            2  | 
          3  | 
            4  | 
          5  | 
          6  | 
            7  | 
            END  | 
         
         
          |    
              French Move First  | 
         
        | 
  
GERMAN FORCES: 
  -  AT START1: 
    Guderian's headquarters and staff; Setp anywhere within two hexes of but not 
    in a woods hex.  
    
      
        - 1x10-3; 1x9-2; 
          1x9-1; 2x8-1; 2xLMG; 2xTrench; 2x20L/L115 AA; 2xSPW250/2; 2xKubelwagon
 
      
    
   
FRENCH FORCES:
  -  TURN 1: Elements of DeGaulle's 4th Armored divison; 
    Enter on south edge of board 6. 
    
  
 
SPECIAL SCENARIO RULES:
  - JC005.1:Anytime a French squad moves within 
    3 hexes of the 10-3 leader, the German player may exist the leader off the 
    board and gain a victory. 
 
  - JC004.2: The Guderian leader is represented 
    by the 10-3 leader. 
 
AFTERMATH: The headquarters had only a few 
  20mm AA guns to defend with. Guderian and his men actually spent a few restless 
  hours before the tanks moved off. The French units never did attack. This scenario 
  is a hypothetical clash between the opposing sides. :