Dragon COI Scenario D3 "Battle for Warsaw (A)" 
updated 060720
This 
  scenario was originally published in DRAGON Magazine, Volume V, Number 2, page 
  34. The original scenario author is Bryan Beecher. Clarifications 
  and modification have been made to the original scenario by Bill Thomson for 
  Squad Leader Academy tournament play.
   Warsaw, August 1, 
  1944: The uprising of freedom fighters of the Polish 
  Home Army in Warsaw, which began on this date, appeared at first to be headed 
  for ultimate, if hard-won, success. Home Army untis in Warsaw amounted to 34, 
  999 men and 4, 000 women, and force in the surrounding area added another 11,000. 
  However, an almost equivalent German Garrison of around 40,000 men was better 
  equipped, with ready-made defenses and greater recourse to reinforcements from 
  outside the combat area.
VICTORY CONDITIONS: Polish force must capture all German-held 
  buildings by the end of the sixth game-turn to win. The German player wins by 
  preventing a Polish victory.
 
   
    SCENARIO SEQUENCE:  | 
  
   
    
         
          |    
              German setup first  | 
          1  | 
            2  | 
          3  | 
            4  | 
            5  | 
            6  | 
           
             END  | 
         
         
          |    
              Polish move first  | 
         
        | 
  
GERMANS FORCES:
  - AT START: Warsaw garrison, elemtns of the 
    IV SS Panzer Korps; setup in any building, no more thatn one squad per building:
    1x6+1SS;9x248SS 
POLISH FORCES:
  - AT START:  Russian: setup first in wood hexes north 
    of hex row F inclusive. 10-2, plus any *two* of the following:
    2 x9-1; 2x8-1; 15x336; 1x188(-1); 1x188(-2); 1x188(-3); 1x188(-4); 
SPECIAL SCENARIO RULES:
  - D3.1: SIDE SELECTION PROCEDURE: Each player 
    takes one marker of either nationality and simultaneously reveals their choice 
    of side. If opposing sides are selected, those sides are assigned. If the 
    same side is chosen, the players bid for side with the lower rated (seed) 
    player bidding first. Bids may start at '0' and progress in whole numbers 
    only. The bid is the numbers of dominant AT START squads to be added to the 
    opposing side. The bid continues until one player accepts the opposing side 
    whose force is augmented with that bid.