OAF 30.4 (SEP 204) "Plugging The Hole" 
 Updated 050114; rev O
This 
  scenario was originally published in ON ALL FRONTS number 30. Extensive clarifications 
  and modification have been made to the original scenario and modified by Bill 
  Thomson. The original author is unknown but were of the Scenario Exchange 
  Program (SEP) participants. 
 
Near Roslavl, August 5, 1941: 
During the encirclement of Rostovl, the Russians had punched a hole through the 
trap. they reached the Moscow highway, which they controlled by fire. the 1st 
Reconnaissance Battalion of the 23rd Infantry Division, composed primarily of 
cavalry, was sent to restore the situation. 
VICTORY CONDITIONS: Germans win by eliminating twice 
  as many squads and leaders as they lose. Russians win by eliminating 8 German 
  squads. Squads, crews, and AFV's destroyed count as one squad each for Victory 
  point purposes.
   
    SCENARIO SEQUENCE:  | 
  
   
    
         
          |   Roll 
              to determine  | 
          1  | 
            2  | 
          3  | 
            4  | 
            5  | 
            6  | 
            7  | 
            8  | 
            END  | 
         
         
          |   who 
              enters first  | 
         
        | 
  
GERMAN FORCES: 
  - AT START: Elements of the first Reconnaissance 
    Battalion; enter east edge of board 10:
    1x10-2; 2x8-1; 1x8-0; 8x548; 6x838; 1x248; 2xMMG; 6xLMG; 2xATR; 1xRadio;
    2xPzKwIB; 2xPzKwIID; 1xPsw233; 1xSpw251/10; 8xHorse; 1x9-2 Armor Leader 
RUSSIAN FORCES: 
  - AT START: Elements 
    of the 42nd Rifle Division; Enter West edge of Board 6:
    1x9-1; 1x8-1; 2x8-0; 1x7-0; 20x447; 6x436; 2xMMG; 2xLMG; 4xATR; 1x50mm MTR; 
    3xBT5; 1xT26S
 
SPECIAL SCENARIO RULES:
  - SEP 204.1: 
    TERRAIN: The board 6 chateau is a two level wooden building. Movement 
    along the forest path (10F4) cost infantry 1MF/ Calvary 2 MP but has no other 
    affect. The rowhouse status of buildings on board 
    10 are ignored (10AA5) . Treat as level 1 connected stone buildings.
 
  - SEP 204.2: 
    Russian tanks do not have compete freedom of 
    movement due to lack of wireless equipment. The Russian player must roll one 
    die during his Rally Phase for every multiple of six (or fraction thereof) 
    remaining mobile AFVs. The resulting number is the number of AFVs that may 
    move that turn. AFVs already on board are not prevented from firing, pivoting, 
    or changing their turret covered arc within the hex they already occupy. Russian 
    AFVs are exempt from this restriction only if they are unbuttoned (commander 
    in CE position) and in the LOS of the designated command AFV (also unbuttoned 
    at the start of the Movement Phase. AFVs entering from off board meet these 
    requirement only if they enter unbuttoned and in the same hex using sequential 
    movement. If the designate command AFV (initially the KVI) is eliminated or 
    immobilized, another AFV may be so designated at the start of the following 
    Rally Phase. 
 
  - SEP 204.2: 
    Prior to the start of the game, the 
    German secretly chooses if his OBA module is 4 missions of 80 mm, 3 missions 
    of 100 mm, 2 missions of 120 mm, or 1 mission of 150 mm. An artillery request 
    may not be placed prior to German Turn 1.
 
AFTERMATH:
The Russians tried to escape, they were surprised by the faster 
  cavalry and recon vehicles. All their remained armor was lost and the infantry 
  scattered into the woods to make their way to friendly lines. Few did, and the 
  Roslavl Kessel was closed, netting over 2000 demoralized prisoners.