OAF 64.1 "Russian Cavalry Raid" 
updated 051128 Rev 0
This 
  scenario was originally published in ON ALL FRONTS number 64. Extensive clarifications 
  and modification have been made to the original scenario by Bill Thomson. 
  The original author is credited to Jay Wightman and play tested by Daniel A. 
  Constant. 
  October 194x: 
Russian cavalry raid on a german supply/repair depot.  
VICTORY CONDITIONS: The Russian must burn 11 points of 
  depot tents and exit one leader and five squads off any board edge. The German 
  wins by preventing a Russian victory.
  
    BOARD LAYOUT:   | 
    SCENARIO 
        SEQUENCE : .   | 
  
  
     | 
    
         
          |   Germans 
              set up first  | 
          0  | 
            1  | 
            2  | 
          3 
                | 
            4 
                | 
            5 
                | 
            6 
                | 
            END  | 
         
         
          |   Russian 
              moves first  | 
         
        | 
  
GERMANS FORCES:
  - AT START: Elements of a German supply/repair depot 
    elements; set up as indicated:
    
      - 3N1.2: 1x467; 1xLMG
 
      - 3N1: 1x267
 
      - 3M2: 1x8-0; 1x247
 
      - 3M3: Psw213, abandoned
 
      - 3S5: 1x247
 
      - 3L4: 2x247
 
      - 3R3: 2x247
 
      - 3Q4: 1xPzKwIIIL; immobilized, abandoned
 
      - 3Q7: 1x247
 
      - 3R6: 1z9-1, 1x247
 
      - 3W5: 1x8-0; 1x467; 1xLMG; 1xEntrenchment
 
    
   
RUSSIAN FORCES:
  - ENTER TURN 1: Raiding Cavalry; enter on 
    the north edge of board 4:
    1x9-1; 1x8-1; 1x7-0; 15x537; 2xATR; 3xLMG; 12xMC; 15xHorse 
SPECIAL SCENARIO RULES:
  - OAF 64.2.1: TERRAIN: 3X3, 3Z1, 3Y6, 3CC5, 3O10 AND 
    3I10 are open ground hexes. the N2 wooden building is a two story structure. 
    M7, O5 and all remaining buildings east of column O are considered depot tents; 
    giving 21 points of tents total. 
 
  - OAF 64.2.2: For LOS purposes, treat tents as a level 
    1 obstruction with the following traits: Infantry TEM is +1; Movement cost 
    is 1 MF. Mounted cavalry may not enter a tent.
 
  - OAF 64.2.3: use a MC to start a fire inside 
    a tent is 8+ when thrown and hit. Use of a MC to start a fire from outside 
    the tents is 6+ when thrown and hit. Deliberate fire setting is 5+; spreading 
    number is 5+.
 
  - OAF60.2.4: Optional Rule 25.4 is in effect; 
    'Concealed units which move may maintain their concealment status provided 
    no enemy unit has a clear LOS to any hex through which they move. '
 
  - OAF 64.2.5: Battlefield Integrity rules 
    are in effect. 
 
  - OAF 60.2.6: The following COI supplementary 
    rules are in effect: B (Armor Crew Morale), C (Alternate Rout), D (Advanced 
    Berserk Status), F (Vehicle Movement in Woods), J (Russian Entrenchments), 
    M (Location of Hits).