WG256: "LASH OUT"; Scenario Design by Bill Thomson; REV 0


SEPTEMBER, 1942: German Mobile force race to secure a forward airfield to provide a entry point for followup Air Landing forces.

VICTORY CONDITIONS: The Germans must clear all buildings within four hexes inclusive of the airstrip hexes.

BOARD LAYOUT: All board ID# are on the upper left side as shown.

             NORTH
  +---------------------------+    
  |            |              |       
  | 14         |              |     
  +---------------------------+    
  |            |              |   
  | 11         |              |    
  +---------------------------+ 

SCENARIO SEQUENCE: 
Eight full game turns; Russians setup first; Germans Move first

GERMAN FORCES:

Enter any South edge hex.

RUSSIAN FORCES:

AT START:

Setup any whole hex of board 14.

Turn Three Reinforcements

Per Bid; Enter from any North Edge hex.

SPECIAL SCENARIO RULES:
SSR 1: Air strip rules from GIAV.
SSR 2: Due to mist; maximum visibility range is 6 hexes.
SSR 2: Building XXX is a two story stone building representing the control tower.
SSR 3: BID FORCE: If a German bid force includes a radio, OBA module selection is defined in the first rally phase must be: 4 missions of 80mm, 3 missions of 100mm, 2 missions of 120mm, or 1 mission of 150mm.