TAHGC 29 "In Rommel's Wake"
  Updated 050320; rev 1.0
 
ON THE MEUSE, 
May 17, 1940: In the confusion following the 7th Panzer Division's breakout, 
isolated French units still held crossings across the Meuse while the German infantry 
struggled to catch up. Now elements of the XIV Panzergrenadier Corps, on the basis 
of Fieseler Storch recon, hope to grab another bridgehead into France from what 
appears to be a platoon strength guard before French reinforcements can arrive. 
In this heavily wooded region air reports are unreliable but time is of the essence. 
VICTORY CONDITIONS: By game end 
  the Germans must establish five unbroken squads on the south side of the river 
  with a bridge still intact. A manned German ar-mored car counts as two squads 
  providing it has any armament functioning (counts as 0 squads if non-functioning). 
  The French win by preventing the German victory conditions.
Prior to the start, the French Player secretly draws a random 
  chit from 1 to 4, to determine the french forces, and the game length. This 
  could be done with a single die roll, ignoring any 5 or 6 result and rerolling 
  in that event. This could be done and recorded in a log file which the French 
  player keeps, and emails to his opponent on the turn on which the game ends. 
  The game ends at the start of the first Rally Phase of the turn indicated below:
  Game Length
  Chit = 1 Game ends at start of Turn 5
  Chit = 2 Game ends at start of Turn 6
  Chit = 3 Game ends at start of Turn 8
  Chit = 4 Game ends at start of Turn 10 
Rules Introduced: Sections 132 -133 
   
    SCENARIO SEQUENCE:  | 
  
   
    
         
          |  
             French 
              set up first  | 
          1  | 
            2  | 
          3  | 
            4  | 
          
 5  | 
          6  | 
          
 7  | 
          8  | 
          
 9  | 
          10  | 
           
             END  | 
         
         
          |  
             Germans 
              moves first  | 
         
        | 
  
 
 
 
GERMAN FORCES: 
  - AT START: Recon elements of the 71st Regiment, 
    29th Panzer Grenadier Division enter on 5Y10 in column using sequential movement 
    with infantry mounted on commandeered bicycles:
    1x9-2; 1x9-1; 1x8-1; 9x4-6-7; 4xLMG; 2xPSW222; 9xBicycle 
FRENCH FORCES: 
  - AT START: Elements 
    of the 12z Regiment, 3rd North African Division set up first on the south 
    side of the river using Hidden Initial Placement for all but any three counters 
    which must set up in view and without concealment. Randomly select a chit 
    numbered from 1 to 4. The French get only those forces called for by the selected 
    chit. 
    
      - Chit = 1
        2x8-0; 6x4-5-7; 2xLMG; 1xMMG; 2xDC 
      - Chit = 2
        1x8-1, 2x8-0; 6x4-5-7; 2xLMG; 1xMMG; 2xDC 
      - Chit =3
        1x8-1, 2x8-0; 6x4-5-7; 2xLMG; 1xMMG; 1xDC AND: a bridge hex has been wired 
        with a hidden demo charge in addition to the demo charge shown for other 
        use. 
      - Chit = 4
        1x8-1, 2x8-0; 6x4-5-7; 2xLMG; 1xMMG; 1xDC AND: a bridge hex has been wired 
        with a hidden demo charge in addition to the demo charge shown for other 
        use. 
    
 
SPECIAL SCENARIO RULES:
  - 29.1: The river is deep and running at normal 
    level with a moderate cur-rent running to the west. Marsh hexes are considered 
    mud flats.
 
  - 29.2: A one lane, vehicular, stone bridge 
    extends from 7I2 to 7I8 and a one lane, vehicular, wooden bridge extends from 
    7AA6 to 7AA8.
 
  - 29.3: The chit drawn by the French player 
    is not revealed to the German until the French player declares the game over. 
    The French must declare the game over at the start of the first Rally Phase 
    of the turn indicated by the drawn chit number circled on the Turn Record 
    Chart.
 
  - 29.4: There is a chance that one of the 
    bridges has been wired by an 8-0 leader who also serves as a demolitions expert. 
    If the chit picked indicates a wired bridge hex the hex so wired must be recorded 
    at the outset and then serves as a hidden demolition placement hex (133.7). 
    Demo charge counters have not been pre-wired and must be carried by the 8-0 
    demoli-tion charge leader.
 
  - 29.5: The motorcycle counters actually represent 
    bicycles. Bicycles may enter the board sequentially with a Vi MF cost between 
    units, not the 1 MP penalty of vehicles. A bicycle unit and an armored car 
    may enter the board simultaneously without paying sequential movement penalties 
    for each other.
 
  - 29.6:  The French may not boresight (78).TERRAIN: 
    All buildings are wooden and first level except hex 10W8 which is wooden and 
    second level. There are no wheatfields.
 
AFTERMATH: Only 
  French command blunders had prevented the bridges from being blown earlier. 
  Certain French elements remained north of the river and there was a question 
  as to exactly when the bridges should be blown. The bridges were held very lightly 
  due to the presence of heavy reserves nearby, but even so the bridges were in 
  the process of being wired for demolition when an audacious rush by German scout 
  cars and a lead platoon of bicycle mounted infantry captured the wooden bridge 
  intact. Supported by German LMG fire from the north side of the Meuse the Germans 
  held the bridge till reinforcements from Division arrived.