GIA TAHGC 301"The Clearing"
  Updated 040830; rev 1.0
 
HUERTGEN FOREST, OCTOBER 10, 1944: 
Day after day of seemingly endless forest. Constant shelling has turned most of 
the trees to shattered hulks. Advances are truly measured in yards as each step 
forest increased the threat of yet another sniper or hidden Spandau. 
Then near the road from Richelskaul to Rafflelsbrand, the GIs saw treeless sky. 
Without any command given, the GIs surged forward to take the high ground. 
VICTORY CONDITIONS: To win, the 
  US player must have an unbroken squad and leader together on any one of the 
  hexes M5, N5, O5, or P5 at the end of the game's end. They may not be locked 
  in melee. The German player wins by avoiding US victory conditions.
  
BOARD LAYOUT:
   
    
        NORTH 
        Only rows A-P are playable 
        | 
  
   
     | 
     | 
  
SCENARIO SEQUENCE:
   
    |    
        Setup Simultaneously  | 
    1  | 
      2  | 
    3  | 
      4  | 
    5  | 
    6  | 
      END  | 
  
   
    |   US 
        player moves first  | 
  
GERMAN FORCES: 
  - AT START: Elements of 983rd Infantry Regiment; 
    setup on any first level or higher hex of hill 621. No mines or wire are allowed 
    on level three hexes.
    1x9-1; 1x8-1; 1x8-0; 1x838; 1x467; 1x447; 2x237, 1xMMG; 2xLMG; 6xMines; 1x 
    50L ATG; 4xWire; 2xEntrechments; 1x1-3-5 Bunker 
AMERICAN FORCES: 
  - AT START: Elements of the 60th Infantry 
    Regiment [ELR: 3], set up in any whole hex of row B.
    1x9-2; 1x8-1; 1x7-0; 1x747; 4x666; 2xMMG; 2xDC; 2xBAZ44a
 
SPECIAL SCENARIO RULES:
  -  301.1: The German may boresight his ATG 
    and MMG.
 
  - 301.2: The 747 and 838 are engineers but 
    lack any special smoke-making capability
 
  - 301.3: OPTIONAL TOURNAMENT SIDE SELECTION 
    PROCEDURE: Each player takes one marker of each nationality and simultaneously 
    reveals their choice of side. If opposing sides are selected, those sides 
    are assigned. If the same side is chosen, the players bid for side with the 
    lower rated (seed) player bidding first. Bids may start at '0' and progress 
    in whole numbers only. The bid is the number of dominate AT START squads to 
    be added to the opposing side. The bid continues until one player accepts 
    the opposing side whose force is augmented with that bid.  
  
 
AFTERMATH:
The drive up the lightly wooded hill gathered some spontaneous momentum. The 
  Germans fought bravely until they could see the Americans ensconced on the heights. 
  Then with the GIs looking down on them, the Wehrmacht conscripts surrendered 
  en masse. Although the forest lay as a great green-gray all around them, the 
  US troops were able to pause and regroup in this small clearing.