GIA TAHGC 308 "HAN-SUR-NEID"
  Updated 050304; rev 1.0
 
HAN-SUR-NEID, FRANCE, November 11, 1944: 
It will never be known who ordered the charge. Perhaps it was Colonel Burnette, 
who was mortally wounded as his men neared the 100 foot bridge. Perhaps it was 
simply the sight of Lt. Edwards' tanks edging across the unblown span that drew 
the men forward. Amidst a shower of shot and shell, a small band of brave GIs, 
supported by three Shermans, burst across the bridge "faster that they knew 
how" and then hunkered down to defend the narrow approach. 
VICTORY CONDITIONS: 
  To win, the German must kill, capture, or currently have broken at game's end 
  all US squads, plus destroy of force abandonment of all US AFVs OR instead of 
  the previous conditions, enter 7I1 with one unbroken German squad and leader 
  on foot. The US player wins by avoiding German Victory Conditions. 
BOARD LAYOUT:
   
    NORTH  | 
      | 
  
   
    Only Rows 
        A-Q inclusive are playable  | 
      | 
  
SCENARIO SEQUENCE:
   
    |    
        U.S. sets up first   | 
    1  | 
      2  | 
    3  | 
    4  | 
    5  | 
    6  | 
      7  | 
      END  | 
  
   
    |   U.S. 
        Player moves first  | 
  
GERMAN FORCES: 
  - AT START: Elements of the 11th Panzer Division 
    enter by group as per SSR 308.5:
    Group 1: 2xPzKwIVF2 
  - Group 2: 1x9-1;3x548; ; 2xLMG; 2xPF44a; 3xStugIIIF
 
  - Group 3: 2x8-1; 6x467; 3xLMG; 4xPF44a
 
  - Group 4: No Arrival This Turn
 
AMERICAN FORCES: 
  - AT START: Elements of the 317th Infantry 
    Regiment with tanks fob the 68th Tank Battalion [ERL:4] setup within five 
    hexes inclusive of 7I9:
    1x9-2; 1x8-1; 1x1-4-9 Hero, 4x667; 2xBAZ44a; 1xRAD; 1xM4; 1xM4A1; 1xM4A3(76w)
 
SPECIAL SCENARIO RULES:
  - 308.1: The river is deep and without current.
 
  - 308.2: There is a wooden, one lane bridge 
    from hex I2 to hex I8. No US unit of any king may enter any bridge hex. No 
    German vehicles may enter any bridge hex. The US player may not attempt to 
    destroy the bridge.
 
  - 308.3: No boresighting is allowed.
 
  - 308.4: The US player has one 105mm OBA module.
 
  - 308.5: At the beginning of each German RPh, 
    the German player picks one chit form a set of four numbered from 1-4. 
    After picking the chit, it is discarded and a die is rolled. On a die roll 
    of 1-2, the cited German force enters on any hex or hexes of the south edge 
    of Boards 1. On a die roll fob 3-4, it enters the East edge; on a die roll 
    fob 5-6, it enters the North edge of Board 1. 
AFTERMATH: The large number 
of wounded lying on the narrow bridge prevented any further crossing by US tanks. 
there continued battering of the far shore by German artillery limited infantry 
reinforcements to small handfuls of resolute men. Nonetheless, the GIs were able 
to beat back a series of uncoordinated German attacks. By nightfall, the process 
of clearing the bridge had been completed and the American tanks and armored infantry 
streamed into the town. The next day the 6th Armored and 80th Infantry Division 
were ready to attack out of the precious bridgehead.