TAHGC SSTK1b "Death's Head at Lusho"
Published in the GENERAL 
  volume number 20.6; Scenario Design by Martin Shaw; Clarification and modifications 
  have been made from the published version by Bill Thomson. 
  
  Updated 051203; rev 0 
 
LUSHO, EAST OF THE VALDAI HILLS, September 24th, 1941: 
Noon: as Army Group North continued to press at 
the gates of Leningrad, to protect its right flank the German 16th Army and the 
SS Totenkopf Division has been compelled to entrench west of the Pola River. Following 
fierce engagements in the region since September 8th, the Germans were convinced 
that the adverse weather and heavy fighting have hurt the Russians far more that 
it hurt them and still anticipated the collapse of all Soviet resistance before 
the end of the winter. Not surprisingly, in spite of information received from 
deserters on the previous day, warning them of the impending attack scheduled 
for noon, the Germans were caught completely off guard by the size and intensity 
of the assault. The heaviest blow fell on the Lusho where two Soviet regiments, 
charging behind a screen of tanks, crashed into the German defenses. 
VICTORY CONDITIONS: The Russians win either by being the last side to 
  have uncontested control of all five stone building on Board 3 initially in 
  German hands or by exiting two tanks, with functioning armament, off the west 
  edge of Board 3.
BOARD LAYOUT
   
    
         SCENARIO SEQUENCE:
       | 
  
   
    
         
          |   German 
              set up first  | 
          1  | 
            2  | 
          3  | 
            4  | 
          5  | 
          6  | 
          7  | 
          8  | 
            END  | 
         
         
          |   Russian 
              moves first  | 
         
        | 
  
GERMAN FORCES: 
  - AT START: Elements 
    of the 2nd Battalion, 3rd SS Totenkopf Infantry Regiment setup on Board 3 
    as follows: Any Hill hex east of Row L inclusive.
    1x10-2ss; 1x9-2ss; 4x658ss; 1xHMG; 1xMMG; 1xLMG; 2xRadio; 5xConcealment; 2xRoadblock; 
    6xEntrenchment 
  - AT START: Elements 
    of the 2nd Co. of the SS Totenkopf Tank Destroyer Battalion set up on Board 
    3 between rows V and L inclusive.
    1x8-1ss; 3x658ss; 3x238ss crew; 1xMMG; 2xLMG; 1xRadio; 10xConcealment; 1x28LL 
    ATG; 2x37L ATG; 1x50L ATG. 
  - AT START: Hex 
    J4: 1x658ss; 1xLMG; 1xEntrenchment
 
  - AT START: Hex 
    F5: 1x658ssl 1xLMG; 1xEntrenchment
 
  - AT START: Ad 
    hoc Battery of SS Totenkopf Artillery set up on Board 3 west of row BB inclusive.
    3x238ss crew; 1xlmg; 1xConcealment; 1x105L ART; 1x105HE ART 
RUSSIAN FORCES: 
  - AT START: Elements of assault infantry set 
    up in any woods hex east of row 3E inclusive, but not adjacent to any German 
    entrenchment:
    1x9-1; 3x8-0; 50x447; 2xMMG; 4xLMG  
   - AT START: Elements of Armor Spearhead set 
    up on Board 2 on any road hex east of row G inclusive: 
    5xT34/76A; 2xKV1A; 1xKV1 
 
SPECIAL SCENARIO RULES:
  - SSTK1a.1: SSTK1b.1: There are no artillery 
    modules.
 
  - SSTK1b.2: The Germans may not request indirect 
    fire until their own player turn.
 
  - SSTK1b.3: All woods hexes south of 3B3, 
    3A4, 2B6, 2C7, 2D7. 2E9, 2F8, and 2G9 are considered woods hexes.
 
  - SSTK1b.4: Lusho lay close to the swampy 
    banks of the River Pola; therefore all hill terrain on Board 2 is designated 
    as Marsh. All relevant rules for Marsh are in effect.
 
  - SSTK1b.5: The Russian receives air support 
    from two IL2 Sturmoviks arriving on turn 1. The Sturmoviks are armed with 
    20af/20L mm cannon with an Infantry Fire Table equivalent of 20 factors and 
    a 120 HE/24 bomb load). The air support was employed to strafe German entrenchments; 
    the Sturmovicks are therefore prohibited from attacking further than seven 
    hexes west of the westernmost unbroken Russian squads.
 
  - SSTK1b.6: Russian infantry may not prep 
    fire on RT1; units which have not moved may fire with full effect during the 
    AFPh.
 
  - SSTK1b.7: SS squads set up west of Hex Row 
    L on Board 3 must be initially placed in stone buildings, no more than one 
    squad to each building.
 
  - SSTK1b.8: All German weaponry eligible to 
    do so may utilize bore sighting.
 
  - SSTK1b.9: Due to scenario timeframe, Heat 
    ammunition is not available.
 
  - SSTK1b.10: The wooden building at 3I10 does 
    not exist.
 
  - SSTK1b.11: Lack of Wireless Equipment rules 
    (129.5) apply as appropriate to Russian AFVs.
 
NOTE: This scenario was used in conjunction 
  with the General article published in volume 20 number 6as an example the pitfalls 
  of scenario design.