WWW 39 "Cherkasskoye" 
 This 
  scenario was originally published in a World Wide Gamers booklet containing 
  COD scenarios 81-90. Clarifications and modification have been made to the original 
  scenario and modified by Bill Thomson. 
  Original design was not credited.
Updated 051203; rev 0
 
Cherkasskoye, July 5, 1943: 
During the initial stages of the Battle of Kursk, some of the Wehrmacht's finest 
units were committed in order to break through the heavily fortified Russian positions. 
At Cherkasskoye, the finest of them all, Grossdeutcschland, was given the task 
of clearing the village and capturing the high ground beyond. 
VICTORY CONDITIONS: 
  The German player wins be being the last to solely occupy all the multi hex 
  buildings on board 3 and all of the 3rd level hexes on board 2. The Russian 
  player wins by avoiding the German conditions.
BOARD LAYOUT
   
    
         SCENARIO SEQUENCE:
       | 
  
   
    
         
          |   Russian 
              sets up first  | 
          1  | 
            2  | 
          3  | 
            4  | 
          5  | 
          
 6  | 
          7  | 
          
 8  | 
           
             9  | 
           
             10  | 
           
             END  | 
         
         
          |   German 
              moves first  | 
         
        | 
  
RUSSIAN FORCES: 
  - AT START: Elements of the 71st Guards Rifle 
    Division; set up on boards 2 and/or 3 north of hexrow 6 on board 3.
    2 x9-2; 1x8-;, 1x8-0; 12x447; 4x628; 2x237; 2x50cal; 2xMMG; 4xLMG; 2xRoadblock; 
    2x257 Bunker; 6xTrench; 9xWire; 2x57LL ATG 
  - Per SSR: Elements of the 1st Guards Tank; 
    enter via any north edge hex of board 2: 
    1xT34/76C; 1xSU122 
GERMAN FORCES: 
  - TURN 1: Elements of Grossdeutschland Division 
    with support from the 11th Panzer Division, enter play via any south edge 
    hex of board 3 on turn one or later:
    1x10-3; 1x10-2; 2x9-2; 1x9-1; 1x8-1; 10x468; 4x838; 1xMMG; 6xLMG; 3xDC; 2xPzKwVB'; 
    1xPzKwIIIFlam; 2xSpw251/1 
 
SPECIAL SCENARIO RULES:
  - W89.1: The German 838 engineers are limited 
    to a total of 6 smoke counters per game.
 
  - W89.1: At the start of each Russian prep 
    fire phase, the Russian player throws one die. If the result is equal to or 
    less than the current turn number, the Russian enters his reinforcements during 
    the Movement phase.
 
  - W89.3: The -3 To Kill DRM vs open topped 
    AFVs with height advantage does not apply in the scenario; the -1 height advantage 
    remains in effect (Both are eliminated in ASL; -1 applies to plane attacks 
    only. Use of the -3 drm makes MMG/HMG halftrack killers as are immune to both 
    To Hit and visibility concerns; killing on a 6 or less vs Germans SPWs in 
    the front; 7 or less vs American halftracks in the front).
 
Aftermath: Using flame 
  throwing tanks and Panthers to good effect, the Gross deutschland Division captured 
  the village and heights as ordered. However, in the long term they could not 
  effect the needed strategic breakthrough.