Dragon COI Scenario D4 "Battle for Warsaw (B)" 
updated 060717
This 
  scenario was originally published in DRAGON Magazine, Volume V, Number 2, page 
  34. The original scenario author is Bryan Beecher. Clarifications 
  and modification have been made to the original scenario by Bill Thomson for 
  Squad Leader Academy tournament play.
   Warsaw, October 
  2, 1944: Steadily, as August passed into September, 
  the Poles were pushed back from the west bank of the Vistula until the Germans 
  had them trapped in the center of the city.
VICTORY CONDITIONS: The German player must eliminate 
  all Polish units, or force a Polish surrender, to win. The Polish player scores 
  a victory by having at least one active unit at the ned of ht German player' 
  s sixth turn. Every time the Germans take a Polish-held building, the Polish 
  leader with the highest morale must take a MC. If the leader fails the morale 
  check, the polish forces are considered to have surrendered.
 
   
    SCENARIO SEQUENCE:  | 
  
   
    
         
          |    
              Polish setup first  | 
          1  | 
            2  | 
          3  | 
            4  | 
            5  | 
            6  | 
           
             END  | 
         
         
          |    
              German move first  | 
         
        | 
  
GERMANS FORCES:
  - AT START: German relief force, elements 
    of the 15th SS Cavalry Divisions, enters from the east edge of the map. The 
    cavalry has the option to enter unmounted.
    1x10-3SS; 1x9-2SS; 1x8-0SS; 9x548; 3xLMG; 9xHorses. 
POLISH FORCES:
  - AT START:  Setup in any building, to a maximum of 
    three squads in a single structure. 
    2 x9-1; 1x8-1; 12x336; 1x188(-1); 1x188(-2); 1x188(-4); 
SPECIAL SCENARIO RULES:
  - D4.1: Treat the cavalry as SS with the same properties 
    of berserk, rally, broken side morale, etc.
 
  - D4.2: SIDE SELECTION PROCEDURE: Each player 
    takes one marker of either nationality and simultaneously reveals their choice 
    of side. If opposing sides are selected, those sides are assigned. If the 
    same side is chosen, the players bid for side with the lower rated (seed) 
    player bidding first. Bids may start at '0' and progress in whole numbers 
    only. The bid is the numbers of dominant AT START squads to be added to the 
    opposing side. The bid continues until one player accepts the opposing side 
    whose force is augmented with that bid. 
 
AFTERMATH: Additional German pressure soon proved to be too 
  great on the Polish position. On October 2, with his forces decimated and their 
  ammunition, medical supplies and food low; General Bor-Komorowski, the Polish 
  commander, was forced to surrender. The German, not content with victory, blew 
  up Warsaw street by street.