Dragon SQL Scenario D1"Fighting in the Streets" 
updated 060717
This 
  scenario was originally published in DRAGON Magazine, Volume IV, Number 10, 
  page 38.  The original scenario author is Bryan Beecher. Clarifications 
  and modification have been made to the original scenario by Bill Thomson for 
  Squad Leader Academy tournament play.
   TIMEFRAME: June, 
  1942.
RULES USED: Rules for Squad Leader scenarios 1 through 4 
  and sections 54 & 57. 
VICTORY CONDITIONS: The player who controls the most 
  buildings is the winner. Control is defined as the building being occupied by 
  an infantry unit (may be broken) such as a squad, crew or leader with no enemy 
  units present. Should both players control an equal number of buildings, the 
  German wins. In non-tournament play, both players controlling an equal number 
  of buildings at the game's end constitutes a draw.
 
   
    SCENARIO SEQUENCE:  | 
  
   
    
         
          |    
              Russians setup first  | 
          1  | 
            2  | 
          3  | 
            4  | 
            5  | 
            6  | 
            END  | 
         
         
          |    
              Germans move first  | 
         
        | 
  
GERMANS FORCES:
  - AT START: setup second in woods or building 
    hexes south of hex row BB inclusive 10-2, plus any *two* of the following:
    1) 8-1, 2 x 838, 6 x 467, 3 x 247, HMG, MMG
    2) 9-2, 7-0, 10 x 467, 247, MMG, 5 x LMG
    3) 9-1, 8-1, 8-0, 3 x 838, 5 x 247, LMG
    4) 9-1, 8-0, 10 x 467, 2 x 247, 2 x MMG, 5 x LMG
    5) 9-2, 9-1, 8-1, 5 x 467, 5 x 247, 4 x LMG 
RUSSIAN FORCES:
  - AT START:  Russian: setup first in wood hexes north 
    of hex row F inclusive. 10-2, plus any *two* of the following:
    1) 9-1, 628, 13 x 447, 5 x LMG
    2) 8-1, 3 x 628, 10 x 447, 237
    3) 8-1, 12 x 447, 3 x 237, HMG, MMG, 3 x LMG
    4) 8-1, 8-0, 15 x 447, 237, LMG
    5) 8-0, 7-0, 6 x 628, 2 x 237 
SPECIAL SCENARIO RULES:
  - D1.1: TERRAIN: Treat all hill hexes as wheatfields 
    .
 
  - D1.2: Russian 628s and German 838s have unlimited 
    smoke making capability.
 
  - D1.3: SIDE SELECTION PROCEDURE: Each player 
    takes one marker of either nationality and simultaneously reveals their choice 
    of side. If opposing sides are selected, those sides are assigned. If the 
    same side is chosen, the players bid for side with the lower rated (seed) 
    player bidding first. Bids may start at '0' and progress in whole numbers 
    only. The bid is the numbers of dominant AT START squads to be added to the 
    opposing side. The bid continues until one player accepts the opposing side 
    whose force is augmented with that bid.