SEP 201 (OAF 30.1) "FALSE IMPRESSIONS" 
updated 061014
The 
  scenario is credited to the Scenario Exchange 
  Program (SEP), with the specific author not specified. This 
  scenario was published in ON ALL FRONTS number 30. Extensive clarifications 
  and modification have been made to the original scenario and modified by Bill 
  Thomson for tournament purposes. Further scenario playtest development by Phil 
  Grasha and Bill Thomson
  NEAR THE TOWN OF PUZANA: 
June 22, 1941: The Russians were in a total upheaval as the Panzers poured across 
the border. Ill-trained, ill equipped troops reinforced by the available tanks 
attempted to stem the onslaught. For General Guderian's' tankers, this was the 
first battle of the campaign.
VICTORY CONDITIONS: Victory is determined by the most 
  units destroyed. AFV's eliminated with their crews count as two units destroyed. 
  AFVs lost without crews, leaders (infantry or armor), squads and crews count 
  as one unit destroyed. Captured units count as double value. To win, the Germans 
  must have a greater number of victory points AND occupy two multihex buildings 
  on board 3 with an unbroken infantry unit (leader, squad or crew). The occupying 
  unit may not be in melee and no Russian infantry units may be in any hex of 
  the same building. The Russians win by avoiding a German victory.
   
    SCENARIO SEQUENCE:  | 
  
   
    
         
          |    
              Russians setup first  | 
          1  | 
            2  | 
          3  | 
            4  | 
            5  | 
            6  | 
            7  | 
            8  | 
            END  | 
         
         
          |    
              Germans move first  | 
         
        | 
  
GERMANS FORCES:
  - TURN 1: Elements of the 18th Panzer Division; Enter 
    Turn 1 on West edge of Board 5:
    1x9-2; 1x9-1; 1x8-1; 1x8-0; 8x467; 6xLMG; 2xMMG; 1x10-2 AL; 1x9-1 AL; 2xPzKwIIIE; 
    2xPzIID; 1xPzIIID; 1xPzKw35(t); 1xPzKw38(t); 1xPSW222; 2xSPW251/1; 4xSPW251/2; 
    2xLtTruck 
  - TURN 4: Reserve elements of the 18th Panzer Division; 
    Enter Turn 1 on West edge of Board 5:
    1x9-1; 3x468; 1x247; 1x\HMG; 2xLMG; 1xPzIVD; 1xSPW250/1; 3xSPW251/2 
RUSSIAN FORCES:
   
  - AT START:  Elements of the 27th Rifle Division; set 
    up on any board 3 Hex. 
   1x9-1; 1x8-0; 1x7-0; 12x447; 4x436; 1xMMG; 2xLMG;
   4xATR 
   
   
  - TURN 1: Elements of the 33rd Tank Division; Enter 
    on East edge of Board 3: 
   3xBT5; 1xT28B; 4xT26s; 3xBT7-2 
SPECIAL SCENARIO RULES:
  - 202.1: TERRAIN: Hills 547 and 534 are open ground. 
    3I10 is open, Hill 522 is woods, and Hill 498 is a wheatfield.
 
  - 201.2: Russian tanks do not have compete freedom of 
    movement due to lack of wireless equipment. The Russian player must roll one 
    die during his Rally Phase for every multiple of six (or fraction thereof) 
    remaining mobile AFVs. The resulting number is the number of AFVs that may 
    move that turn. AFVs already on board are not prevented from firing, pivoting, 
    or changing their turret covered arc within the hex they already occupy. Russian 
    AFVs are exempt from this restriction only if they are unbuttoned (commander 
    in CE position) and in the LOS of the designated command AFV (also unbuttoned 
    at the start of the Movement Phase. AFVs entering from off board meet these 
    requirement only if they enter unbuttoned and in the same hex using sequential 
    movement. If the designate command AFV (initially the T28B) is eliminated 
    or immobilized, another AFV may be so designated at the start of the following 
    Rally Phase. 
 
  - 201.3: The -3 To Kill DRM vs open 
    topped AFVs with height advantage does not apply in the scenario; the -1 height 
    advantage remains in effect (Both are eliminated in ASL; -1 applies to plane 
    attacks only. Use of the -3 drm makes MMG/HMG efficient halftrack killers, 
    as MG attacks are immune to both To Hit and visibility concerns; killing on 
    a 6 or less vs Germans SPWs in the front; 7 or less vs American halftracks 
    in the front).
 
  - 201.4: 
 
 AFTERMATH:  The poorly trained Russian 
tankers were confused throughout the battle and lumbered into the fire of the 
experienced German gunners. The few surviving Russians scattered with fifty tanks 
knocked out. It had been a hopelessly uneven battle and the triumphant Panzers 
rode on.