OAF 4.1 "Two Eyes For An Eye" 
 This 
  scenario was originally published in ON ALL FRONTS number 4. Original 
  design by Bryan Beecher and appeared in DRAGON #47; It then appeared in OAF 
  with permission. It 
  also was published in DRAGON magazine  issue 47, March 1981, p67. 
  Extensive clarifications and modification have been made to the original scenario 
  and modified by Bill Thomson. 
  
Updated 060717
 
Berlin, April 29, 1945: 
"Two eyes for an eye" was the Russian's motto as the drive for Berlin 
had begun. Four Russian armies, 4,000 tanks, 22,000 guns and mortars, and over 
4,000 aircraft began the drive on the German capital on the night of Aprils 15th/16th. 
By the 25th,. the defenders had erected barricades of masonry, cars, trucks or 
anything they could find. Households were converted in Bunkers and roads into 
minefields. By the 2nd of May, the day the Reichstag fell, over 300, 000 Berliners 
had surrendered, and 150, 000 lay dead in the streets and in burning buildings. 
Germany had fallen. 
VICTORY CONDITIONS: 
  The Russians must take Berlin Town Hall (building X4). 
  Any other result is a German victory. Taking Berlin 
  Town hall is defined as removing all non-broken German infantry units from it, 
  and occupying it with at least one squad or crew. 
   
    
         SCENARIO SEQUENCE:
       | 
  
   
    
         
          |   Germans 
              sets up first  | 
          1  | 
            2  | 
          3  | 
            4  | 
          5  | 
          
 6  | 
            7  | 
            8  | 
            END  | 
         
         
          |   Russians 
              moves first  | 
         
        | 
  
GERMAN FORCES: 
  - AT START: Remnant elements of the Wehrmacht, 
    Hitler Youth and Volkstrum; wet up anywhere in buildings T2, T4, T7, X4, Y8, 
    and AA4:
    1x9-2; 1x8-1, 1x8-0; ; 3x467; 9x436; 1x188-4; 1xHMG; 2xMMG; 4xLMG; 1xPzck 
RUSSIAN FORCES: 
  -  AT START: Elements of the 1008th and 1010 
    Regiments of ht e266th Infantry; set up in buildings Q4, 5, Q6, TR1, R7, W9, 
    CC3, CC7, and EE6. The Stalin Organs and crew may set up to any of the above 
    positions. 
    1x9-1; 3x8-0; 9x628; 18x447; 2x237; 1x50Cal; 6xLMJG; 2xDC; 2x300* RCT 
 
SPECIAL SCENARIO RULES:
  - OAF 4.1.1: TERRAIN: Buildings V4 and V5 
    are considered to be clear terrain. Buildings S4, S7, T6, V7, W1,, X7, Z1, 
    and AA9 are considered to be afire, and fire counters should be placed in 
    these buildings. 
 
  - OAF 4.1.2: All Germans in the town hall 
    benefit from Fanaticism (26).
 
  - OAF 4.1.3: Mines and wire 
    must be put in hexes adjacent to the town hall.
 
  - OAF 4.1.4: The German sniper sets up last 
    in any non-Russian occupied building hex.
 
  - OAF 4.1.5: SIDE SELECTION PROCEDURE: Each 
    player takes one marker of each nationality and simultaneously reveals their 
    choice of side. If opposing sides are selected; those sides are assigned. 
    If the same side is chosen; the players bid for side with the lower rated 
    (seed) player bidding first. Bids may start at '0' and progress in whole numbers 
    only. The bid is the number of dominant AT START squads to be added to the 
    opposing side. The bid continues until one player accepts the opposing side 
    whose force is augmented with that bid. 
 
AFTERMATH: The Russian superiority in manpower 
  bludgeoned the Germans defenders back into the Town Hall itself. Katyushka rockets 
  fired at point blank range and the Soviet demo teams dynamited the walls. The 
  German defenders, fanatic and terrified of Russian retribution, fought to the 
  last man and boy. Yet, the Russians were also strongly motivated (by the Gestapo 
  atrocities),. and it was only a matter time before the Berlin Town Hall fell.