OAF 4.2 "The Zupan Line" 
 This 
  scenario was originally published in ON ALL FRONTS number 4. Extensive clarifications 
  and modification have been made to the original scenario and modified by Bill 
  Thomson. Original design by Jeff Cebula; Round 3 scenario 
  of the CWA-CON 1981, COI tournament.
Updated 060515; rev 1 
 
Sevastopol, June 7, 1942: 
  After smashing the Soviet landing on the Kerch Peninsula, Von Manstein, 
  commanding the 11th Army turned this attention to Sevastopol. Operation Sturgeon, 
  the final assault on the blackk Sea Fortress, would be more difficult than the 
  Burgh operation. The defenders had the Black Sea Fleet, and three heavily fortified 
  lines between them and the Germans. After bombarding the city for five day, 
  Von Manstein decide that he had softened up the defense sufficiently to attack 
  by tonne by storm. The southern defense line, atop Zupan heights, was to be 
  the scene of some fob the fiercest fighting the Germans had yet encountered 
  on the Eastern Front. 
VICTORY CONDITIONS: The 
  Axis wins by clearing all of the level 3 hexes on board 2 of unbroken enemy 
  units and exiting 5 squad off the west edge. The Russians win by preventing 
  a Axis victory.  
BOARD LAYOUT
   
    
         SCENARIO SEQUENCE:
       | 
  
   
    
         
          |   Russian 
              sets up first  | 
          1  | 
            2  | 
          3  | 
            4  | 
          5  | 
            6  | 
            7  | 
           
             END  | 
         
         
          |   German 
              moves first  | 
         
        | 
  
RUSSIAN FORCES: 
  - AT START: Mixed elements of the 226th Rifle 
    Division, Sevastopol Workers Militia and Red Marine units; set up on any whole 
    hex on board 2:
    1x9-1; 1x8-1, 1x8-0; 1x7-0; 10x447; 4x436; 2x628; 1x237; 1x6-12 HMG;; 2xMMG; 
    3xLMG; 2xATR; 1x50mm MTR; 1x46L ATG; 8xWire; 4xEntrenchments; 2x357 Bunker; 
    5xConcealments 
GERMAN FORCES: 
  - AT START: Elements of the 72nd Infantry 
    Division; Elements of the 4th Rumanian Mountain Division; setup anywhere within 
    the playing area on board 5 east of row 4 inclusive.
    1x10-2; 1x9-2; 1x9-1; 1x8-1; 1x8-0; 8x467; 3x838; 1x247; 1xHMG; 3xLMG; 1xFT; 
    3xDC; 1xRadio; 1x75* INF; 1xSpw251/1; 1zPzIID Flamingo 
   - AT START: Elements of the 4th Romanian Mountain 
    Division; setup anywhere within the playing area on board 5 east of row 4 
    inclusive.
    1x8-1; 1x8-0; 5x347; 1xMMG; 2xLMG 
 
SPECIAL SCENARIO RULES:
  - OAF 4.2.1: 
    TERRAIN: Hex 2M4 is considered Open Ground. There is no wind (102.6) at the 
    start of the scenario.
 
  - OAF 4.2.2: The two bunkers must be placed 
    on 2O5 and 2J4. Each bunker has a three hex covered arc; P4/O4/N4 and K4/J3/I4 
    respectively. The Axis player may not inspect the contents of any bunker until 
    the units insider fire or are forced to take a morale check.
 
  - OAF 4.2.3: A bunker may 
    be topped by wire or friendly units may not be entered by the enemy forces 
    from an adjacent hex during the advance phase.
 
  - OAF 4.2.4: The Russian 45L ATG and crew 
    may be set up hidden if placed in a woods or building hex.
 
  - OAF 4.2.5: The Russians may boresight (78).
 
  - OAF 4.2.6: The German artillery module is 
    based on two rounds of 100mm.
 
  - OAF 4.2.7: The German engineers have unlimited 
    smoke making capability.
 
  - OAF 4.2.8: Per SQLA Rule Convention [102B]; 
    Bow mounted AFV FT retain the same restrictions as other Bow mounted guns. 
    Most importantly, they not fire in the AFPh is the vehicle moved into a new 
    hex.