OAF 54.3 "Retreat From Kirovograd"
Scenario published in ON ALL FRONTS, 
  issue 54. Modifications/clarifications made from its published form by Bill 
  Thomson.
  Updated 051130; rev 1.0 
 
Kirovograd, Russian, near Lukina, March 
1944:  Lt. Stahler, of the 3rd Regiment, Grossdeutshland 
Division learning of a Russian temporary POW camp, scraped together al lightly 
armored rescue force. At dawn, Stahler led the daring radii to rescue as many 
prisoners as possible. 
VICTORY CONDITIONS: The German player must exit, mounted, 
  any 5 prisoner units in addition to 1 leader and 1 squad (in amy morale state) 
  of the rescue forces off board 5 to win. The Russian player wins by preventing 
  a German victory.
  
BOARD LAYOUT:
SCENARIO SEQUENCE:
   
    |   Russian 
        Setup First  | 
    1  | 
      2  | 
    3  | 
      4  | 
    5  | 
    
 6  | 
      7  | 
      END  | 
  
   
    |   German 
        Move First  | 
  
GERMAN RAIDING FORCES: 
  - AT START: 3rd Regiment Grossdeutchland Divison 
    raiding force: enter board 5 on any road in sequential order:
    1x9-2; 1x8-l, 2x468; 2xLMG; 1xPSW234/1; PSW234/2; 6xSPW251/1 
RUSSIAN FORCES: 
  - AT START: Town Garrison; 
  wet up on board 3 as follows: Squads one per building, in buildings S3, P2, 
  L4, O5, T4 & N2. Leaders in building N2 (either floor). Crews in M3, P4, 
  & N2 (ground floor). Captures German ATG at 3M3.
  - 1x9-1; 1x7-0, 6x447, 3x237, 1x8-20 HMG, 1x37L ATG
 
 
GERMAN POW CAMP: 
  - AT START: Russian POW Camp Co & relief 
    squad set up HIP (42) in any existing building on board 4:
    1x8-0; 1x237, 1xLMG
   - AT START: Russian Guards; set up at 4Y4, 
    4U4, 4U8 and 4Y8:
    4x237; 4xLMG; 4xEntrenchment
   - AT START: Camp perimeter; et up around the 
    "wheatfield" at 4W6:
    16xWire
   - AT START: Prisoners; set up broken in the 
    POW Camp. They can remain concealed to an enemy unit that is occupying a guard 
    post entrenchment.
    2x8-0; 8x247; 16xConcealment
 
SPECIAL SCENARIO RULES:
  - OAF 54.3.1: TERRAIN: From the P column of 
    board 5 and the S column of board 2, east, all hexes are dense woods and there 
    are no roads. on board 4, the forest including hexes V2, V3, U3, T4, and U8 
    and buildings T3 and X8 are changes to open ground hexes. The camp gate is 
    at X8 and can be opened by any unit in good order during its advance phase.
 
  - OAF 54.3.2: The guard post entrenchments 
    are outside the POW camp's surrounding wire; therefore units may move out 
    of the post hexes away from the camp normally, but the pay the wire penalty 
    to move into the camp.
 
  - OAF 54.3.3: The prisoner leaders and crews 
    cannot rally until 'reached' (be in the same hex with a rescuing unit or AFV). 
    Prisoner regain lull firepower factors after rescue. Prisoners are concealed 
    in tents in camp. There are not Terrain effects modifier other than concealment 
    and negating MIO drm. Treat tents as wheatfield for LOS/LOF purposes.
 
  - OAF 54.3.4: Rescue halftracks may advance 
    toward an enemy unit if carrying broken units; if it is attempting to retreat 
    or move to board 5. They may carry one crew in addition to a extra leader 
    beyond normal portage limits. An AFV crew can go CE without causing the passengers 
    to be CE. Non-CE passengers need not take a MC if the AFV crew is required 
    to do so. However if the crew fails IFT generated MC, tech passengers must 
    take a NMC.
 
  - OAF 54.3.5 Turn 1 only is considered Dawn; 
    the spotting range is 8 for infantry and stationary vehicle, 11 for a moving 
    vehicle. 
 
  - OAF 54.3.6: To represent surprise, no Russian 
    unit may move or fire on turn 1 unless it spots a German raiding vehicle, 
    or a German AFV fires any weapon. IN the latter case all Russian units may 
    move and/or fire at German units within 11 hexes.
 
  - OAF 54.3.7: POWs may be fired on at lon 
    loss of victory conditions by the Russians, but only after the camp CO orders 
    it by directing a unit's fire into the camp.
 
  - OAF 54.3.8: The Russian players sets up 
    German prisoners in the camp. Only one person unit per hex.
 
CREDITS: This scenario published in ON ALL 
  FRONT, Issue 54. This scenario was used i the GLASC 1979 SL/COI Tournament. 
  The scenario design is credited to Daniel A. Constant. Playtesting 
  is credited to Jay Wightman and DAC. Further playtesting and development is 
  credited to Mark Zielinski, Gary Zielinksi, Barry Snodgrass, John Ripley, Neil 
  Hirschfeld, and Chip Mamrak.