OAF 15.1 "Eagle Thrust" 
updated 060929
This 
  scenario was originally published in ON ALL FRONTS number 15. The original 
  scenario author is by Mitch Burghart & Dave Franklin and this was used at 
  the Genghis Con V Round 2 GIA Tournament. Extensive 
  clarifications and modification have been made to the original scenario and 
  modified by Bill Thomson. 
  August, 1944: 
 
VICTORY CONDITIONS: The American player must exit 10 
  squads off either north road of board 3 (Q1 o4 Y1). AFVs count as 2 squads, 
  half squads and crew count as 1/2 squad/
   
    SCENARIO SEQUENCE:  | 
  
   
    
         
          |    
              German setup first  | 
          1  | 
            2  | 
          3  | 
            4  | 
          5  | 
          
 6  | 
            7  | 
            8  | 
            END  | 
         
         
          |    
              American move first  | 
         
        | 
  
GERMANS FORCES:
  - AT START:  Set 
    up on any whole hex of board 3:
    1x9-1; 2x8-1; 1x8-0; 4x467; 8x447; 1x237c; 1xMMG; 4xLMG; 1xPzck; 2xPF44a; 
    20xConcealment; 1x75*HE RCL; 2xStgIIIG; 1xRoadblock; 30xmines 
AMERICAN FORCES:
  - AT START:Set 
    up on any whole hex of board 2 [ELR 3]:
    2x9-2; 1x9-1; 2x8-1; 12xx667; 2x60mm MTR (2-45); 2x50cal; 4xMMG; 4xBAZ44a; 
    2M3A4(75)w; 1xM4A3(76)w 
SPECIAL SCENARIO RULES:
  - OAF 15.1.1: The weather conditions are clear (111.1) 
    and the environmental conditions are dry (102.3). No wind is present. 
 
  - OAF 14.1.2: All Shermans have gyrostabilizers (147.1). 
    
 
  - OAF 15.1.3: The recoilless rifle may start 
    the game hidden along with its crew. The rifle loses hidden/concealed status 
    like an emplaced gun (167.11) but is not considered emplaced. the HRAT depletion 
    number of the recoilless rifle is increased to 8.