OAF 47.3 "BLOOD AND STEEL"
Scenario published in ON ALL FRONTS, 
  issue #47. Modifications/clarifications made from its published form
  Updated 100712; rev A 
 
LITHUANIA, October 1944: The 
Germans have been surprised by an advancing column of Russian tanks. A small delaying 
force has been left behind to cover the German withdrawal to the west. 
VICTORY CONDITIONS:The Russian player 
  wins by earning 6 or more Victory Points. The Russian player earns 1 victory 
  point for each AFV exited off the north edge of board 4 via hex A5/A6 and 1 
  Victory Point for each German squad eliminated. The German player wins by preventing 
  a Russian victory.
BOARD LAYOUT:
SCENARIO SEQUENCE:
   
    |   German 
        sets up first  | 
    1  | 
      2  | 
    3  | 
      4  | 
    5  | 
    
 6  | 
     
       END  | 
  
   
    |  
       Russian 
        moves first  | 
  
GERMAN FORCES: 
  - Elements of the GROSS DEUTSCHLAND PANZERGRENADIER 
    DIVISION -: Set up north of hexrow AA using HIP (42).
      -  1x9-2; 1x9-1; 1x7-0; 3x468; 8xPF; 3xBazooka 
 
    
 
RUSSIAN FORCES: 
  - Advancing Russian armor column - enter via GG5/GG6 along 
    the south edge on Turn 1:
    
  
 
SPECIAL SCENARIO RULES:
  -  
    
OAF 47.3.1: TERRAIN: Wheatfields do not exist, treat as open ground. Hexes 
      E8 & U8 are marsh hexes;. no units may setup or enter these hexes. They 
      are considered Open Ground for LOS purposes only. U8 is not a woods hex 
      in this scenario, treat as open ground. The roads do not exist.
   
  -  
    
OAF 47.3.2: If available, use COI 468 counters, otherwise use 467 counters 
      and consider only the squads as being Fanatic.
    
   
  -  
    
 OAF 47.3.3: For the purpose of this scenario only, Rules 25. & 25.42 
      are altered to read as:
    
    
      -  
        
25. Ignore the word "moves" between the words "fires," 
          and "makes".
        
       
      -  
        
25.42 Concealed infantry units (not hidden, 42) may move and still 
          maintain their concealed status provided that no hex moved into or from 
          lies within the LOS of an unbroken enemy unit. The opponent may check 
          LOS possibilities to a moving concealment counter without having to 
          fire (19.3), and if a LOS does exist, the concealed status is immediately 
          lost whether the opponent fires or not. 
        
       
      -  
        
25.421 Concealed infantry in a building/woods hex may move during 
          the Advance Phase within the LOS of an enemy unit without losing their 
          concealed status providing the hexside crossed intersects a building/woods 
          symbol and the hex moved into does not contain an enemy unit. 
        
       
      -  
        
25.422 Hidden units may forfeit their hidden status to become concealed 
          units in order to move as per 25.42. 
        
       
      -  
        
25.423 Concealment counters may exist in an open ground hex until 
          they are in the LOS of an enemy unit.
       
    
   
  - OAF 47.3.4: If available, use the Panzerschreck counters 
    from COI, if not, then use the American Bazooka counters to represent the 
    German Panzerschreck. Regardless of which counters are used to represent the 
    German Panzerschreck, Bazooka rules (37.4) are in effect. The Bazooka TO HIT 
    tables are used to determine any TO HIT probabilities and the Panzerfaust 
    column on the TO KILL Table are used to determine the outcome of any hit.
 
CREDITS: 
  This scenario published in ON ALL FRONT, Issue 
  47 and was used at ORIGINS 1986 ON ALL FRONTS Squad Leader Tournament. It was 
  adapted for Squad Leader play by John Letts from the Cross of Iron TAHGC Scenario 
  D "Delaying Action". Further clarifications for tournament play were 
  made by Bill Thomson.