Scenario G1: " CASA BERARDI 
  "
updated 100814 Rev 0
  A Series G Scenario by Phil Grasha and 
    Bill Gormley
   
   CASA BERARDI, ITALY; December 
  14, 1943: The Allied campaign to breach the Winter Line and capture 
  Pescara on Italy's eastern coastline was bogged down in the face of determined 
  resistance by the LXXVI Panzer Corps. Dug in on the reverse slope of a 200-foot 
  deep ravine known simply as the Gully, the 90th Panzergrenadier Division had 
  repulsed a series of frontal assaults by the 1st Canadian Infantry Division. 
  After a week of heavy losses, the Allies changed tactics and attacked the southern 
  edge of the Gully in an attempt to turn the German flank. Two companies from 
  the Royal 22e Regiment attacked a set of farmhouses at dawn on December 14th. 
  Facing them was the elite 1st Fallschirmjager Division, which had relieved the 
  depleted 90th Panzergrenadier Division the night before. 
Victory Conditions: Victory is determined by control of the 
  farmhouse complex centered on 43N8. The Canadian player must clear all five 
  buildings of unbroken German squads by game's end. The German player wins by 
  avoiding the Canadian victory conditions.
   
    SCENARIO SEQUENCE:  | 
  
   
    
         
          |    
              German sets up first  | 
          1  | 
            2  | 
          3  | 
            4  | 
            5  | 
            6  | 
            7  | 
            8  | 
            END  | 
         
         
          |    
              Canadian moves first  | 
         
        | 
  
  
  
GERMAN OB:
  - Elements of the 1st Fallschirmjager Division - set up on 
    board 50 east of the Gully and board 43 per SSR 1.2: 
    
    9-1, 2X8-1, 7-0, 9x548, 3x248 Crew, 3xMMG, 6xLMG, 6xPF43b, Mtr50, 6x"?", 
    Mtr81, 2xAT50L, 2xEntrenchment 
  - Elements of the 90th Panzergrenadier Division - enter east 
    edge on turn three: 
    
    8-1, 3x467, 2xLMG, 2xPF43b, 2xPzKwIVH, 2xSPW251/1, SPW251/2 
CANADIAN OB:
  - C Company, Royal 22e Regiment, 1st Canadian Infantry Division 
    - enter west edge of board 43 and/or 50 on turn one: 
    
    9-2, 2x8-1, 8-0, 7-0, 18x457, 237 Crew, HMG, 2xMMG, 8xLMG, 2xRadio, 2xMtr51, 
    2xBaz(American), 2xMtr76, 2xM4(75), 
    
    M4(105), 2xJeep(UA), 4xM5ht(UA), 5xTruck 1.5t 
  - D Company, Royal 22e Regiment, 1st Canadian Infantry Division 
    - enter south edge on turn three: 
    
    9-2, 8-1, 4x457, 2xMMG, 2xLMG, Mtr51, M4(75), 4xM5ht(AAmg) 
 SPECIAL SCENARIO RULES:
  - G1.1: Terrain: All buildings are made of wood. 
 
  - G1.1.1: All Brush are considered Woods. If available, place 
    ASL Woods Overlay #4 over hexes 43S7-43S8-43R7-43R8. 
 
  - G1.1.2: Grain does not exist. The Grainfield area of 43CC7 
    (including all connecting grain hexes and hex 43AA8) is considered to be Vineyard. 
    A Vineyard hex has the same rules as Brush with the exception that the entire 
    open ground arera of the hex [EXC: roads) is considered Vineyard and it is 
    also a Bog hex. 
 
  - G1.1.3: All Orchard hexes and the area of land within the 
    confines of hexes S4-U5-Y3-W2-S4 are considered to be Olive Groves. An Olive 
    Grove hex has the same rules as an Orchard hex with the exception that Olive 
    Grove hexes have a +1 TEM, its MF/MP costs are double those of an Orchard, 
    and it is never out of season. 
 
  - G1.1.4: The river that runs from 50AA10 to 50K1 represents 
    the Gully. Normal gully rules are in effect with the following modifications: 
    
    a) The terrain in each gully hex is brush 
    b) Each hex contains four anti-personnel mine factors  
  - G1.1.5: Custom boards (50c, 43c, and 37c) which contain 
    all the terrain features built in are available for this scenario using VSQL 
    4. These can be downloaded from http://www.wargameacademy.org/SQLA/Scenarios/ScenariosPB 
    website.
 
  - G1.2: The Germans may set up a maximum of eight infantry 
    units (including leaders) inside the farmhouse complex on board 43. Support 
    weapons may be placed freely.
 
  - G1.3: Due to the lack of transport in this sector of the 
    front, all trucks and unarmed halftracks must immediately withdraw once they 
    have unloaded their passengers.
 
  - G1.4: Due to heavy mud, all off road movement for vehicles 
    is doubled.
 
  - G1.5: The Canadians have one module of 100mm OBA available.
 
  - G1.6: Bore sighting is not allowed.
   
 
AFTERMATH: The Royal 22e Regiment attacked at dawn and 
by 0750 controlled the approach to Casa Berardi. D Company became embroiled in 
a firefight away from the farmhouse, but C Company under Captain Paul Triquet 
pushed on with support from the Ontario Regiment. By 1430, Casa Berardi was in 
Allied hands, but with just 14 men still fit for action. Captain Triquet would 
later be awarded the Victoria Cross for his bravery.